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@aeriform.bsky.social
530 followers 1.2K following 450 posts
founder of Aeriform artist / designer / developer aeriform.io
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aeriform.bsky.social
I might be a little bit in tears rn, if you see what I see—
atari.com
Atari @atari.com · 17h
✌️ days away from the Portland @retrogamingexpo.bsky.social!
aeriform.bsky.social
I might be a little bit in tears rn, if you see what I see—
atari.com
Atari @atari.com · 17h
✌️ days away from the Portland @retrogamingexpo.bsky.social!
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atari.com
Atari @atari.com · 17h
✌️ days away from the Portland @retrogamingexpo.bsky.social!
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rramsay.bsky.social
Citycat version V008 is ready - CityCat : Prowl V008
polytricity.itch.io/citycat-prow...
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encifer.bsky.social
Hope you like the new Mistpaw Ravine demo I made for the Steam Next Fest.

This is my most ambitious game ever. It's taken over a year of really hard, constant work to get here and I just hope you like it 🥰
aeriform.bsky.social
I thought it might be!
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nerdstakeover.bsky.social
Steam Next Fest is here, check out the Tearscape demo and wishlist the game if you like it. I'm a bit nervous right now I have no idea what to expect, I just hope you'll enjoy the demo
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warkus.bsky.social
23 hours left to get House of Necrosis for 10% off!
warkus.bsky.social
House of Necrosis is OUT NOW on Steam!

House of Necrosis features turnbased dungeon-crawling as well as a tank-controlled hubworld, complete with pre-rendered backgrounds! This is SURVIVAL HORROR MYSTERY DUNGEON

💀Buy the game now, 10% launch discount!💀

store.steampowered.com/app/2005870/...
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doomcube.bsky.social
Found a WIP GIF of my Thing mock up while searching for a file. Really wish I could make this game. #pixelart
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eliasdaler.bsky.social
Yume Nikki PS1 update.

The first (and the best) effect is now implemented.

You have no idea how long this took... 🥲

#yumenikki #psx #ps1
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makkon.bsky.social
my quake cathedral rendered in qrustyquake, a new software renderer sourceport being developed by beeg aarn
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obscuregames.bsky.social
Are you a weirdo like me? Do you like:
Unique controls? ✅
Skill based gameplay? ✅
Low poly Y2K aesthetic? ✅

Then check out my indie game FLY2K
store.steampowered.com/app/3807220/...

#indegame
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aeriform.bsky.social
I found out that I've been laid off from where I was working. I'm not taking that well.

What time I had I was trying to put into making games, and
that's really all I've ever wanted to do.

So, if you want to help me do that by supporting me, it would mean the world <3

aeriform.io
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kokorobot.ca
Working on some pixel art for a re-work of Donsol(card game). This project is going to be my focus in the coming weeks :>.

100r.ca/site/donsol....

#game #indiegame #indiedev #pixelart
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essssam.bsky.social
‼️Bit ESC is NOT a precision platformer. The game is designed to be an adventure you go on with surprises and some variety sprinkled throughout rather than a challenge you need to overcome. Think more Mario than Celeste.

Anyways... 6 DAYS LEFT! 👀

#indiegame #gamedev
aeriform.bsky.social
even worse I imagine a lot of stuff that either will not or cannot ever be shown, or see the light of day for a new project because the work is owned by the studio that you worked for to make them. I couldn't do it. Huge respect to you.
aeriform.bsky.social
I've been playing Delta on Legacy mode which keeps the fixed camera which is really nice that they included it and made it work with that on top of the new controls
aeriform.bsky.social
ugh not had a good week—
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zeropagehomebrew.com
World Premiere of Pac-Man DX from Opcode Games for #colecovision TOMORROW on ZPH!

WATCH LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day
twitch.tv/zeropagehome...

It's FIVE games in one including Pac-Man (US version), Puckman (Japanese version), Pac-Man Plus, Ms. Pac-Man and Crazy Otto!
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badcomputer.bsky.social
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber will be released and available for free on 20th October. #homebrew #mastersystem
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sarahjaneavory.bsky.social
Spectrum Next #Delphian progress: from walking around to flying across a planet, to flying into space... Now I just need to optimise the starfield code a little... then add the planets and the sun when in space. Still, I'm making progress... 😀😎
aeriform.bsky.social
if I've learned anything as a game developer and also playing Star Citizen for a while, sliding doors wouldn't help that much!