#softwarerendering
i am going to add physics simulation to VSC. this is going to represent the last 1% of VSC's verification (9.9 - 10.0) and will possibly be the hardest segment of the verification.
#cpp #rendering #softwarerendering #renderer #softwarerenderer
November 6, 2025 at 8:09 AM
Today I placed a sphere with a Skysphere mapped to it into the scene and got an intrusice thought. Some fiddling and tweaking and I got myself some reflection capture working! The last one having some color tint applied to make it look more like metal.
#Softwarerendering #Realtime #Delphi
September 27, 2025 at 12:37 AM
🚨 3D Voxel Engine Update! 🚨

🧱 Added more shapes: half height blocks, slopes / "stairs", and more coming soon
🌀 3-axis rotation system objects

🧪 Repo: github.com/Treechcer/3D...

#Lua #Love2D #GameDev #IndieDev #OpenSource #VoxelEngine #Retro3D #SoftwareRendering #PixelArt #WIP #ScreenshotSaturday
July 26, 2025 at 7:13 PM
going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing
July 16, 2025 at 12:17 AM
Adding some textures to the mix! Shoutout to piiixl.itch.io
for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner
July 15, 2025 at 12:17 AM
Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner
July 14, 2025 at 1:45 AM
Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result:
(Model by sirsaugsage on Sketchfab)
#Graphics #Rendering #SoftwareRendering #Fantasy
May 31, 2025 at 2:03 AM
Something different for today:
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics
May 30, 2025 at 1:58 AM
Some neat trickery Ray the Rendering Engine can do.

This overhang is still done without variable ceiling heights.

#GameDev #IndieDev #RayCasting #SoftwareRendering
March 18, 2025 at 5:10 AM