#softwarerenderer
i am going to add physics simulation to VSC. this is going to represent the last 1% of VSC's verification (9.9 - 10.0) and will possibly be the hardest segment of the verification.
#cpp #rendering #softwarerendering #renderer #softwarerenderer
November 6, 2025 at 8:09 AM
Back to the roots. Now that my Softwarerenderer has become quite fast, I thought why not make something with it? No premade engine, all from scratch. An Autorunner seems to be a good first idea. Though I have no art yet :D
#development #indie #games #graphics
July 13, 2025 at 6:08 PM
3D software renderer update:

✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations

Independent mesh movement and lighting is now a thing

#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
July 7, 2025 at 5:01 PM
🚀 Two big rendering wins today:

✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping

Software renderer is slowly getting there... 🧠📐

#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming
July 2, 2025 at 4:49 PM
Something different for today:
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics
May 30, 2025 at 1:58 AM