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DeGGeD
@degged.bsky.social
• Technical Art Generalist
• Free TechArt Resources → linktr.ee/decompiled_art
Pinned
🚀 Launching new initiative - Shader Story.

A free & growing library for real-time #shaders and #graphics #programming.

Stay tuned, explore, and share →
🔗 github.com/DeGGeD/Shade...

@unity.com #TechArt #GameDev #unity #MadeWithUnity #rendering #indiedev #3D
What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results

Training loss stabilised, test accuracy climbing upwards 👆

#GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
November 7, 2025 at 1:03 PM
Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising.

Much more to explore moving forward.

#GameDev #TechArt #AIGraphics #DeepLearning #ComputerVision #Rendering #ProceduralArt #MLinGames #ML #techart
November 6, 2025 at 5:45 PM
Reposted by DeGGeD
Graphics Programming weekly - Issue 374 - January 12th, 2025 www.jendrikillner.com/post/graphic...
January 13, 2025 at 3:37 PM
Reposted by DeGGeD
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...

⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!

#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
November 5, 2025 at 9:35 PM
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...

⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!

#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
November 5, 2025 at 9:35 PM
Reposted by DeGGeD
Monday #Houdini experiments.
Copernicus is amazing. No more, no less.

Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social

#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
October 27, 2025 at 8:58 PM
Monday #Houdini experiments.
Copernicus is amazing. No more, no less.

Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social

#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
October 27, 2025 at 8:58 PM
Reposted by DeGGeD
October 26, 2025 at 10:55 AM
October 26, 2025 at 10:55 AM
Reposted by DeGGeD
🔥 Octree generation workflow milestone!

Next in line: GPU rebalancing + ML-driven spatial queries

I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/

#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
October 24, 2025 at 8:20 AM
🔥 Octree generation workflow milestone!

Next in line: GPU rebalancing + ML-driven spatial queries

I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/

#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
October 24, 2025 at 8:20 AM
Reposted by DeGGeD
🚀 Fresh Technical Art Library drop:
Noises patterns explained. Ready-to-use samples included.

🔗 Check it out here:
github.com/DeGGeD/Shade...

As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!

@unity.com #Unity3D
#TechArt #GameDev #IndieDev
August 27, 2025 at 4:33 PM
Reposted by DeGGeD
🚀 And another Technical Art library free drop!

- Fresnel lighting
- Banded lighting

Check updates here:
github.com/DeGGeD/Shade...

Appreciate reposts and repo stars ⭐ Thanks and happy learning!

#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
October 22, 2025 at 2:34 PM
🚀 And another Technical Art library free drop!

- Fresnel lighting
- Banded lighting

Check updates here:
github.com/DeGGeD/Shade...

Appreciate reposts and repo stars ⭐ Thanks and happy learning!

#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
October 22, 2025 at 2:34 PM
Reposted by DeGGeD
🚀 New Technical Art library drop - Matcap lighting explained!
github.com/DeGGeD/Shade...

Perfect choice for stylized rendering

Support the open shader library ⭐ to keep it growing for everyone.

#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
October 21, 2025 at 6:02 PM
🚀 New Technical Art library drop - Matcap lighting explained!
github.com/DeGGeD/Shade...

Perfect choice for stylized rendering

Support the open shader library ⭐ to keep it growing for everyone.

#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
October 21, 2025 at 6:02 PM
Reposted by DeGGeD
🚀 New Technical Art library drop -Lighting models explained & visualized!

Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting

#GameDev
October 1, 2025 at 7:13 PM
🚀 New Technical Art library drop -Lighting models explained & visualized!

Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting

#GameDev
October 1, 2025 at 7:13 PM
Reposted by DeGGeD
🚀 New Shader Story content drop - Lambertian Lighting Model explained
github.com/DeGGeD/Shade...

If you find it useful, feel free to share it around, star the repo, or just drop feedback.

Thanks!

@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
September 15, 2025 at 4:59 PM
Reposted by DeGGeD
🚀 New Shader Story Drop!
Blinn-Phong Lighting Model explained

🔗 github.com/DeGGeD/Shade...

Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!

#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
September 24, 2025 at 12:04 PM
🚀 New Shader Story Drop!
Blinn-Phong Lighting Model explained

🔗 github.com/DeGGeD/Shade...

Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!

#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
September 24, 2025 at 12:04 PM
Reposted by DeGGeD
🌅 Morning, everyone
Just published a new article diving into meshes data and how you can store your own custom one.

If you find it useful, a like & repost would mean a lot. Thanks! 🙏

👉
www.artstation.com/blogs/degged...

#gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
September 9, 2025 at 6:55 AM
🚀 New Shader Story content drop - Lambertian Lighting Model explained
github.com/DeGGeD/Shade...

If you find it useful, feel free to share it around, star the repo, or just drop feedback.

Thanks!

@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
September 15, 2025 at 4:59 PM
Woah… so much further requests. Didn’t expect that ^_^
🌅 Morning, everyone
Just published a new article diving into meshes data and how you can store your own custom one.

If you find it useful, a like & repost would mean a lot. Thanks! 🙏

👉
www.artstation.com/blogs/degged...

#gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
September 9, 2025 at 4:42 PM
🌅 Morning, everyone
Just published a new article diving into meshes data and how you can store your own custom one.

If you find it useful, a like & repost would mean a lot. Thanks! 🙏

👉
www.artstation.com/blogs/degged...

#gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
September 9, 2025 at 6:55 AM