#VoidFrontier
Just finished the last adjustments on the new build system. The engine can now rebuild itself, its resources, or any mod on demand. Windows and Linux friendly. Modular automation is definitely the future.

#gamedev #buildsystems #VoidFrontier #automation #ECS #voidengine #catgame #gameengine #indie
September 1, 2025 at 4:30 PM
Bringing all game systems together under `ISystem` + `BaseSystem` ensures predictable lifecycles, modularity, and agent-friendly automation. It’s more than just clean code—it’s a consistent framework for effective collaboration.

#gamedev #ecs #systemsdesign #VoidFrontier #voidengine #cpp #vulkan
September 1, 2025 at 3:26 PM
Game engine dev is 90% rabbit holes, 10% naming conventions that save your sanity. Specs, structure, and consistent docs are the only way to stay agent-readable and reproducible. Modular or bust. #gamedev #vulkan #specdriven #agentworkflow #VoidFrontier #BadCat #devlife
August 31, 2025 at 2:56 AM