#SCRUNGALOIDS
Finally getting around to painting this guy.
Hoping to put him on the table as an Alpha Scrungaloid
#scrungaloids
January 16, 2026 at 5:24 AM
I love how much of the Rouge Trader spirit is in all the SCRUNGALOIDs. Can't wait for more!
January 13, 2026 at 10:50 PM
if scrungaloids makes enough, you can take scrunglefunds to get better at loiding
January 11, 2026 at 2:59 AM
Paint scheme test!

Painting @opensketchbook.bsky.social 's Scrungaloids as Crimson Fists, and I've tested both a regular scheme and an all metal one using Vallejo's new metals.

I love how the metals look, but for these guys and for what I want right now, I think the non metal version is best
January 10, 2026 at 11:10 AM
Some starting printa of @opensketchbook.bsky.social 's Scrungaloids for my "Battle for the Farm" project ^^.

As you can see, the models print really well
January 10, 2026 at 11:07 AM
I recently discovered these little guys on cults3d and i have to say these sculpts are delightful and retro. I was even more suprised when i found out that they even have their own rules. Super cool rules and incredibly fun descriptors. #SCRUNGALOIDS will probably be my new hyperfixation.
January 7, 2026 at 10:18 PM
i like to imagine scrungaloids look slightly like the weird naked aliens from the first futurama movie underneath
January 3, 2026 at 8:46 PM
Scrungaloids!
December 31, 2025 at 10:07 PM
December 31, 2025 at 9:13 PM
OK so the basing on Brother Pax isn’t done, and the paint is yet to dry on Brother Greg, but here you go. Two Scrungaloids, from the Red Hands and the Angry Bull-Men! A wee homage to Rogue Trader in the paintjobs. More detailed pics to come later…!
December 31, 2025 at 5:56 PM
Scrungaloids printed… just gotta paint them before 01/01/26! 🥳
December 31, 2025 at 12:33 AM
i think you’ll find these are scrungaloids, actually. once placed side by side the stylistic differences are pretty enormous, and no copyrighted symbols are used.
December 29, 2025 at 11:54 AM
Scrungaloids sounds fun as heck
Scrungaloids is coming out in 12 days, and the STLs will come with a version 1 of the skirmish game of the same name Lexie and I wrote this year. I'm incredibly proud of it mechanically and I want to talk about why.
December 29, 2025 at 1:23 AM
Thinking about the Major Carapace benefits & drawbacks of Scrungaloids, Qualities from Shadowrun and the sadly removed Curse effects from pf2e and coming to the conclusion that my favorite features in games is character options that directly and mechanically influence your character's behavior
December 27, 2025 at 7:03 AM
Very neat! I've been noodling on an epic-scale wargame with alternating activations, and a lot of the same goals, looks like I was on *a* right track if Scrungaloids works!
December 27, 2025 at 5:00 AM
This system is fucking great, rules look fun and flavorful and every bit of setting lore is fucking hilarious
December 27, 2025 at 3:01 AM
i just primed over 50 scrungaloids in one sitting

tomorrow my sibling and i are gonna paint up a bunch of them as examples
December 27, 2025 at 1:42 AM
Ah, a pack of wild Arteebus. Notice their grey exoskeletons - these scrungaloids have yet to find a permanent chapter, a precarious situation as winter approaches. Many of them will not survive to spring, but it's a trial all young scrungaloids must face.
December 25, 2025 at 4:41 AM
This is the only thing I have ever wanted out of a wargame before and I don't think I've ever gotten it, v intrigued by Scrungaloids!
so fast play gives you a buffer; the game rewards making 'good enough' decisions quickly instead of carefully and exactly measuring out the best ones, but you can still choose to do that if it would be worth it!
December 21, 2025 at 4:53 PM
However, your opponent can finish off nearby downed Scrungaloids on their turn as they salvage them for supplies.

So what this means is that long range fire can disrupt your opponent's game plan, but securing kills and taking ground are synonymous.
December 20, 2025 at 3:03 AM
a lot of Scrungaloids is designed around this make-mistakes-get-messy mindset, and the place that manifests most is the casualty rules.

Scrungaloids very rarely die; the majority of the time they are merely downed. Down Scrungaloids can be picked back up, but it costs you actions to do so.
December 20, 2025 at 3:03 AM
Scrungaloids moves *blisteringly* fast, and to encourage that speed even further, you play it with a chess clock, handing your opponent Momentum when you stall. Momentum's capabilities are impactful but small, getting you onto points, out of line of sight, or saving a model in an emergency.
December 20, 2025 at 3:03 AM
it also means that Scrungaloids can be very, very fast relative to the board you play on and it still works. A normal scrungaloid can move 72 inches over the course of six rounds, but rushdown isn't an autowin because you opponent gets a chance to shoot you down as a group
December 20, 2025 at 3:03 AM
Scrungaloids is coming out in 12 days, and the STLs will come with a version 1 of the skirmish game of the same name Lexie and I wrote this year. I'm incredibly proud of it mechanically and I want to talk about why.
December 20, 2025 at 3:03 AM