#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.bsky.social .
mkremins.github.io/blog/gardeni...
[1/N]
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.bsky.social .
mkremins.github.io/blog/gardeni...
[1/N]
Gardening games
[Note: an earlier and substantially shorter version of this post appeared in the 2016 edition of Seeds, the PROCJAM zine.]
mkremins.github.io
April 28, 2025 at 9:43 AM
#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.bsky.social .
mkremins.github.io/blog/gardeni...
[1/N]
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.bsky.social .
mkremins.github.io/blog/gardeni...
[1/N]
This is a translation of my post from 2013 about quest generation for the now-stopped game "The Tale". I think it is still relevant, interesting, and could inspire other developers.
tiendil.org/en/posts/aut...
#gamedev #proceduralcontentgeneration #questgeneration
tiendil.org/en/posts/aut...
#gamedev #proceduralcontentgeneration #questgeneration
Generation of non-linear quests
Explained the generation of non-linear quests for the text multiplayer role-playing game "The Tale".
tiendil.org
April 21, 2025 at 3:02 PM
This is a translation of my post from 2013 about quest generation for the now-stopped game "The Tale". I think it is still relevant, interesting, and could inspire other developers.
tiendil.org/en/posts/aut...
#gamedev #proceduralcontentgeneration #questgeneration
tiendil.org/en/posts/aut...
#gamedev #proceduralcontentgeneration #questgeneration
If you are interested in Procedural Content Generation, there is a free online workshop with a multiple great speakers coming up soon. Go register for it.
#AIinGames #PCG #ProceduralContentGeneration #roguelike #games #workshop #online #free #roguelite
#AIinGames #PCG #ProceduralContentGeneration #roguelike #games #workshop #online #free #roguelite
📢 We are pleased to invite you to an online workshop exploring recent developments in Procedural Content Generation (PCG) — a key area in AI and game research focused on algorithmically generating digital content.
🗓️ Date: 14 May 2025
🕘 Time: 09:00–12:00 CET
🌐 Location: Online
🗓️ Date: 14 May 2025
🕘 Time: 09:00–12:00 CET
🌐 Location: Online
April 29, 2025 at 8:11 PM
If you are interested in Procedural Content Generation, there is a free online workshop with a multiple great speakers coming up soon. Go register for it.
#AIinGames #PCG #ProceduralContentGeneration #roguelike #games #workshop #online #free #roguelite
#AIinGames #PCG #ProceduralContentGeneration #roguelike #games #workshop #online #free #roguelite
#GameDev #Godot #PGC #ProceduralContentGeneration #ReallyEarlyDays #YesItsACube
Don't laugh, but I have spent about a day just getting a cube displayed in Godot...
...but wait, this is no ordinary cube, it's built from a slightly "smart" data structure that knows all the faces, all the edges,
Don't laugh, but I have spent about a day just getting a cube displayed in Godot...
...but wait, this is no ordinary cube, it's built from a slightly "smart" data structure that knows all the faces, all the edges,
April 3, 2025 at 8:51 PM
#GameDev #Godot #PGC #ProceduralContentGeneration #ReallyEarlyDays #YesItsACube
Don't laugh, but I have spent about a day just getting a cube displayed in Godot...
...but wait, this is no ordinary cube, it's built from a slightly "smart" data structure that knows all the faces, all the edges,
Don't laugh, but I have spent about a day just getting a cube displayed in Godot...
...but wait, this is no ordinary cube, it's built from a slightly "smart" data structure that knows all the faces, all the edges,