#ProceduralContent
#Godot #PGC #Subdivision #CatmullClark #GameDev #ProceduralContent #CSharp #LotsOfScaryLinq

OK, finally got away from cubes... of course, you can't see exactly what shape this is, because I didn't add any normal calculations yet, but "roughly spherical" broadly sums it up...

If I get time [1/3]
April 4, 2025 at 9:09 PM
Anyway, I have retired recently and plan to spend at least some of my time on Indie #GameDev and/or #ProceduralContent and I'd love to discuss matters arising from those with you every now and then... [2/2]
April 22, 2025 at 8:50 PM
AI is changing the way games are designed by generating unique levels, worlds, and scenarios in real-time. This means every playthrough can offer something new, keeping gameplay fresh, exciting, and unpredictable!
#AIGaming #Abasamiawins #ProceduralContent #InnovationInGaming
December 18, 2024 at 6:33 AM
#GameDev #SoloDev #Procedural #ProceduralContent #PCG #Godot #Train #Basic #WIP

The current state of play with my WIP train/track-loop based procedural content game. I won't say too much here because I narrated on the video...

https://youtu.be/L2M3Q7QC9t8
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September 1, 2025 at 1:09 PM
New intro now I am retired...

Looking to get into some #Indie #GameDev now I have time. Want to write the games I wanted to write all along: #Roguelike #Roguelite #ProceduralContent ...

Also available to help other people with projects/personal development... Commercial or unpaid, drop me a
March 31, 2025 at 7:46 PM
May 20, 2025 at 1:09 PM