macroquad looks really weird
The prelude glob re-exports "experimental", what a strange api decision
The prelude glob re-exports "experimental", what a strange api decision
October 19, 2025 at 10:04 AM
macroquad looks really weird
The prelude glob re-exports "experimental", what a strange api decision
The prelude glob re-exports "experimental", what a strange api decision
I have been writing TawnyAV, a software that generates dynamic visuals using live audio. My aim is to create an AV show for local musicians or DJs here in the UK.
I made a short blog post to explain further:
leonstansfield.github.io/Posts/tawny_...
#Macroquad #RUST
I made a short blog post to explain further:
leonstansfield.github.io/Posts/tawny_...
#Macroquad #RUST
April 7, 2025 at 9:15 PM
I have been writing TawnyAV, a software that generates dynamic visuals using live audio. My aim is to create an AV show for local musicians or DJs here in the UK.
I made a short blog post to explain further:
leonstansfield.github.io/Posts/tawny_...
#Macroquad #RUST
I made a short blog post to explain further:
leonstansfield.github.io/Posts/tawny_...
#Macroquad #RUST
A simple pixel physics simulator in Rust using Macroquad
L: https://github.com/gale93/sbixel
C: https://news.ycombinator.com/item?id=44824811
posted on 2025.08.07 at 10:21:39 (c=0, p=3)
L: https://github.com/gale93/sbixel
C: https://news.ycombinator.com/item?id=44824811
posted on 2025.08.07 at 10:21:39 (c=0, p=3)
August 11, 2025 at 1:57 PM
A simple pixel physics simulator in Rust using Macroquad
L: https://github.com/gale93/sbixel
C: https://news.ycombinator.com/item?id=44824811
posted on 2025.08.07 at 10:21:39 (c=0, p=3)
L: https://github.com/gale93/sbixel
C: https://news.ycombinator.com/item?id=44824811
posted on 2025.08.07 at 10:21:39 (c=0, p=3)
That makes a ton of sense. While it does support other languages, my understanding is that it’s not quite 1:1 with using GDScript. I’ve been playing around with a lot of Rust lately, and macroquad is fun. It has the wheels spinning on “what could I do myself?” Which is always a dangerous thought.
May 5, 2025 at 11:06 AM
That makes a ton of sense. While it does support other languages, my understanding is that it’s not quite 1:1 with using GDScript. I’ve been playing around with a lot of Rust lately, and macroquad is fun. It has the wheels spinning on “what could I do myself?” Which is always a dangerous thought.
2/ First hexagon is up, pretty simple, macroquad is doing all the heavy lifting for us with the shapes
January 3, 2025 at 11:34 AM
2/ First hexagon is up, pretty simple, macroquad is doing all the heavy lifting for us with the shapes
I’m making a stupidly simple word game for web, I’m tired of Unity, I want to use a code-first framework with fast build times and tiny executables, and I really want to build it with #rustlang, so I’m going with #macroquad for my next side-project 😊 #gamedev
November 22, 2024 at 12:38 PM
I’m making a stupidly simple word game for web, I’m tired of Unity, I want to use a code-first framework with fast build times and tiny executables, and I really want to build it with #rustlang, so I’m going with #macroquad for my next side-project 😊 #gamedev
4/ Convert between PosHex and PosScreen, pretty much using the algorithm in the article except for one addition, which is placing the 0,0 in the centre of the macroquad window.
Using the From trait here although I'm not convinced yet bc it requires cloning the position (I'll try to fix that later)
Using the From trait here although I'm not convinced yet bc it requires cloning the position (I'll try to fix that later)
January 4, 2025 at 9:09 AM
4/ Convert between PosHex and PosScreen, pretty much using the algorithm in the article except for one addition, which is placing the 0,0 in the centre of the macroquad window.
Using the From trait here although I'm not convinced yet bc it requires cloning the position (I'll try to fix that later)
Using the From trait here although I'm not convinced yet bc it requires cloning the position (I'll try to fix that later)
Macroquad was my gateway drug to rust and also my first ever open source contrib so it holds a special place in my heart
October 24, 2024 at 12:19 PM
Macroquad was my gateway drug to rust and also my first ever open source contrib so it holds a special place in my heart
not-fl3 / macroquad: Cross-platform game engine in Rust. ★3562 https://github.com/not-fl3/macroquad
not-fl3 / macroquad
Cross-platform game engine in Rust.
github.com
February 18, 2025 at 6:25 PM
not-fl3 / macroquad: Cross-platform game engine in Rust. ★3562 https://github.com/not-fl3/macroquad
Eee rust ✨ Macroquad is such a nice engine!
October 24, 2024 at 11:38 AM
Eee rust ✨ Macroquad is such a nice engine!
🦀 MD Book on Game development with Macroquad
- A game development guide on how to build a shoot'em up game in Rust with Macroquad
github.com/ollej/macroq...
#rustlang #game #development
- A game development guide on how to build a shoot'em up game in Rust with Macroquad
github.com/ollej/macroq...
#rustlang #game #development
January 21, 2025 at 6:44 PM
🦀 MD Book on Game development with Macroquad
- A game development guide on how to build a shoot'em up game in Rust with Macroquad
github.com/ollej/macroq...
#rustlang #game #development
- A game development guide on how to build a shoot'em up game in Rust with Macroquad
github.com/ollej/macroq...
#rustlang #game #development
🎮 Learn to create a simple breakout game with Rust
- This is wonderful 21-min video by TanTanDev
. It is quite simple but fun game to create with Macroquad
- I just followed along with the video and finished the game development
youtu.be/xQ9YTY7ZgsI?...
#rustlang #game #development
- This is wonderful 21-min video by TanTanDev
. It is quite simple but fun game to create with Macroquad
- I just followed along with the video and finished the game development
youtu.be/xQ9YTY7ZgsI?...
#rustlang #game #development
January 22, 2025 at 6:31 PM
🎮 Learn to create a simple breakout game with Rust
- This is wonderful 21-min video by TanTanDev
. It is quite simple but fun game to create with Macroquad
- I just followed along with the video and finished the game development
youtu.be/xQ9YTY7ZgsI?...
#rustlang #game #development
- This is wonderful 21-min video by TanTanDev
. It is quite simple but fun game to create with Macroquad
- I just followed along with the video and finished the game development
youtu.be/xQ9YTY7ZgsI?...
#rustlang #game #development
Our next project is the #SecondLife simulation coordinate system, which on hud click or command, logs the location and simulation name to our server, which, in turn, can be parsed in something like macroquad to quantify the interesting locations in Second Life. Drawing otherwise. #buildinpublic
May 15, 2025 at 2:33 PM
Our next project is the #SecondLife simulation coordinate system, which on hud click or command, logs the location and simulation name to our server, which, in turn, can be parsed in something like macroquad to quantify the interesting locations in Second Life. Drawing otherwise. #buildinpublic
It's been a bit, Bluesky! Last month, I made my first-ever game during @ludumdare.com #LD57: Layered. It's a puzzler inspired by deep neural networks' hidden layers, built using my own #rust engine based on #macroquad. Now I'm working on "finishing" it~
Read more and try it @ caer.cc/logs/ldjam-57/
Read more and try it @ caer.cc/logs/ldjam-57/
May 23, 2025 at 2:22 PM
It's been a bit, Bluesky! Last month, I made my first-ever game during @ludumdare.com #LD57: Layered. It's a puzzler inspired by deep neural networks' hidden layers, built using my own #rust engine based on #macroquad. Now I'm working on "finishing" it~
Read more and try it @ caer.cc/logs/ldjam-57/
Read more and try it @ caer.cc/logs/ldjam-57/
today's #gamedev sidequest: compare notan, macroquad and pyxel by making the same game in all three 🫧
(I am exploring picotron-like experiences that have better mobile support on the web)
(I am exploring picotron-like experiences that have better mobile support on the web)
July 18, 2025 at 3:55 AM
today's #gamedev sidequest: compare notan, macroquad and pyxel by making the same game in all three 🫧
(I am exploring picotron-like experiences that have better mobile support on the web)
(I am exploring picotron-like experiences that have better mobile support on the web)
Quote repost with your tools ✨
- Godot
- Macroquad
- Visual Studio Code
- BlockBench
- Aserprite
- Notion
- GitHub
- Blender
- Inkscape
#GameDev #IndieDev
- Godot
- Macroquad
- Visual Studio Code
- BlockBench
- Aserprite
- Notion
- GitHub
- Blender
- Inkscape
#GameDev #IndieDev
Quote repost with your tools 👌😂👍
-SketchBook Pro
-GraphicsGale
-MuseScore 4
-Audacity
-Gamemaker Studio
-Google Docs
-RPG Maker 2003/VXA
#gamedev #indiedev #TTRPG #art #music #rpgmaker
-SketchBook Pro
-GraphicsGale
-MuseScore 4
-Audacity
-Gamemaker Studio
-Google Docs
-RPG Maker 2003/VXA
#gamedev #indiedev #TTRPG #art #music #rpgmaker
Quote repost with your tools 👌😂👍
-Construct 3
-Blender
-Audacity
-FL Studio
-Krita
-Firealpaca
#gamedev #indiedev #construct3 #krita
-Construct 3
-Blender
-Audacity
-FL Studio
-Krita
-Firealpaca
#gamedev #indiedev #construct3 #krita
October 22, 2024 at 5:03 AM
1/ Technology selection - since this is a simple 2D game, we'll go with a basic engine that can do 2D shapes/textures, and ECS
Macroquad - github.com/not-fl3/macr...
Hecs - github.com/Ralith/hecs
Let's get started, first step is rendering some hexagons
Macroquad - github.com/not-fl3/macr...
Hecs - github.com/Ralith/hecs
Let's get started, first step is rendering some hexagons
January 3, 2025 at 11:25 AM
1/ Technology selection - since this is a simple 2D game, we'll go with a basic engine that can do 2D shapes/textures, and ECS
Macroquad - github.com/not-fl3/macr...
Hecs - github.com/Ralith/hecs
Let's get started, first step is rendering some hexagons
Macroquad - github.com/not-fl3/macr...
Hecs - github.com/Ralith/hecs
Let's get started, first step is rendering some hexagons
Ergoswarm - 실시간 비트코인 가격 기반 진화형 생태계 시뮬레이션
ergowarm.zendoc.uk
기술 스택 하이라이트
* 코어 엔진: Rust (고성능, 메모리 안전성)
* 웹 실행: WebAssembly (WASM)
* 물리 엔진: Rapier2D
* 렌더링: Macroquad
* 프론트엔드/PWA: SvelteKit
* 데이터 백엔드: Axum (Rust), Redis
* 데이터 소스: 실시간 Binance API (BTC/USDT)
youtu.be/DsuyZs2EPw8
ergowarm.zendoc.uk
기술 스택 하이라이트
* 코어 엔진: Rust (고성능, 메모리 안전성)
* 웹 실행: WebAssembly (WASM)
* 물리 엔진: Rapier2D
* 렌더링: Macroquad
* 프론트엔드/PWA: SvelteKit
* 데이터 백엔드: Axum (Rust), Redis
* 데이터 소스: 실시간 Binance API (BTC/USDT)
youtu.be/DsuyZs2EPw8
Ergoswarm 실시간 비트코인 가격 기반 진화형 생태계 시뮬레이션
YouTube video by zendoc
youtu.be
August 2, 2025 at 8:06 AM
Ergoswarm - 실시간 비트코인 가격 기반 진화형 생태계 시뮬레이션
ergowarm.zendoc.uk
기술 스택 하이라이트
* 코어 엔진: Rust (고성능, 메모리 안전성)
* 웹 실행: WebAssembly (WASM)
* 물리 엔진: Rapier2D
* 렌더링: Macroquad
* 프론트엔드/PWA: SvelteKit
* 데이터 백엔드: Axum (Rust), Redis
* 데이터 소스: 실시간 Binance API (BTC/USDT)
youtu.be/DsuyZs2EPw8
ergowarm.zendoc.uk
기술 스택 하이라이트
* 코어 엔진: Rust (고성능, 메모리 안전성)
* 웹 실행: WebAssembly (WASM)
* 물리 엔진: Rapier2D
* 렌더링: Macroquad
* 프론트엔드/PWA: SvelteKit
* 데이터 백엔드: Axum (Rust), Redis
* 데이터 소스: 실시간 Binance API (BTC/USDT)
youtu.be/DsuyZs2EPw8
even if you were like a rust fanboy i'd reccomend like using macroquad instead of bevy because ECS is way overkill for most games and unless you're making a highly systemic game it doesn't really help in the design phases.
October 19, 2025 at 9:52 AM
even if you were like a rust fanboy i'd reccomend like using macroquad instead of bevy because ECS is way overkill for most games and unless you're making a highly systemic game it doesn't really help in the design phases.
When I initially started learning Rust, I didn't stick with it. I couldn't stick with anything at the time.
Recently, I participated in a game-jam for macroquad. I had experience working with another "barebones" engine. Rust and macroquad was by far more fun and fulfilling!
Recently, I participated in a game-jam for macroquad. I had experience working with another "barebones" engine. Rust and macroquad was by far more fun and fulfilling!
November 24, 2024 at 2:15 AM
When I initially started learning Rust, I didn't stick with it. I couldn't stick with anything at the time.
Recently, I participated in a game-jam for macroquad. I had experience working with another "barebones" engine. Rust and macroquad was by far more fun and fulfilling!
Recently, I participated in a game-jam for macroquad. I had experience working with another "barebones" engine. Rust and macroquad was by far more fun and fulfilling!
#rustlang Crate Highlight
✨macroquad ✨
Looking for an easy to use game engine? macroquad is a simple 2D and 3D engine inspired by raylib and with minimal deps. It's cross platform, supports both 2D and 3D rendering, audio, built-in UI. I use it for my games.
📦 Crates:
✨macroquad ✨
Looking for an easy to use game engine? macroquad is a simple 2D and 3D engine inspired by raylib and with minimal deps. It's cross platform, supports both 2D and 3D rendering, audio, built-in UI. I use it for my games.
📦 Crates:
crates.io
April 14, 2025 at 7:19 AM
#rustlang Crate Highlight
✨macroquad ✨
Looking for an easy to use game engine? macroquad is a simple 2D and 3D engine inspired by raylib and with minimal deps. It's cross platform, supports both 2D and 3D rendering, audio, built-in UI. I use it for my games.
📦 Crates:
✨macroquad ✨
Looking for an easy to use game engine? macroquad is a simple 2D and 3D engine inspired by raylib and with minimal deps. It's cross platform, supports both 2D and 3D rendering, audio, built-in UI. I use it for my games.
📦 Crates:
For #ScreenshotSaturday I'm working on an entry to a gamejam called Quads Jam 2024 where you use macroquad a rust library to make a game. Only started yesterday but got a nice shader going to display a black background and a circle that let's you see the real background.
#rust #gamedev #macroquad
#rust #gamedev #macroquad
October 19, 2024 at 1:15 PM
For #ScreenshotSaturday I'm working on an entry to a gamejam called Quads Jam 2024 where you use macroquad a rust library to make a game. Only started yesterday but got a nice shader going to display a black background and a circle that let's you see the real background.
#rust #gamedev #macroquad
#rust #gamedev #macroquad
cooking up a library to use LDtk with Macroquad
March 29, 2025 at 8:08 PM
cooking up a library to use LDtk with Macroquad
I kinda want to make a #Live2d replica or replacement. Not sure if I'm going to open source it, but it was annoying in the past that Rust didn't exist on windows nor macroquad, because now I could have macroquad be the central interface (or a server backend), and,
May 5, 2025 at 10:48 AM
I kinda want to make a #Live2d replica or replacement. Not sure if I'm going to open source it, but it was annoying in the past that Rust didn't exist on windows nor macroquad, because now I could have macroquad be the central interface (or a server backend), and,
First post and it's about a game jam entry for #quadsjam2024
Gonna make a thread of things as they go on. The optional theme is "shadows", so I want to make a game where you survive waves of enemies with limited light. I'm writing it in Rust with macroquad.
#gamedev #rust #macroquad #gamejam
Gonna make a thread of things as they go on. The optional theme is "shadows", so I want to make a game where you survive waves of enemies with limited light. I'm writing it in Rust with macroquad.
#gamedev #rust #macroquad #gamejam
October 19, 2024 at 1:28 AM
First post and it's about a game jam entry for #quadsjam2024
Gonna make a thread of things as they go on. The optional theme is "shadows", so I want to make a game where you survive waves of enemies with limited light. I'm writing it in Rust with macroquad.
#gamedev #rust #macroquad #gamejam
Gonna make a thread of things as they go on. The optional theme is "shadows", so I want to make a game where you survive waves of enemies with limited light. I'm writing it in Rust with macroquad.
#gamedev #rust #macroquad #gamejam