#MDTmakeitordietrying
Been busy with moving to a new place, but now i'm back to work. Check out this crooked ass concept art for a new enemy.

#MDTmakeitordietrying
July 2, 2025 at 11:37 AM
New vs Old gore comparison

#MDTmakeitordietrying
June 6, 2025 at 8:24 AM
May 15, 2025 at 6:46 AM
May 3, 2025 at 1:38 PM
April 24, 2025 at 5:35 PM
Late as always

#MDTmakeitordietrying
March 22, 2025 at 1:48 PM
March 10, 2025 at 3:00 PM
March 3, 2025 at 3:10 PM
Finally, after 1 year of the game being in development - A DOOR!

#MDTmakeitordietrying
February 22, 2025 at 1:54 PM
Moooore prooops

#MDTmakeitordietrying
February 11, 2025 at 2:53 PM
February 6, 2025 at 1:17 PM
Sneak peek of what's coming to Public Alpha Build 3

#MDTmakeitordietrying #screenshotsaturday
#indiedev #indiegamedev #gamedev #GodotEngine
February 1, 2025 at 8:15 AM
It is happening

#MDTmakeitordietrying
January 29, 2025 at 1:28 PM
January 24, 2025 at 12:25 PM
First time making a Godot plugin. Adding new weapons requires a lot of repetitive work (creating folders, making stat resources, etc.), so i semi-automated it!
Will add more item types in the future: ammo, cosmetics, maybe even enemies.

#MDTmakeitordietrying
#GodotEngine
January 9, 2025 at 7:00 PM
Now after all the weapon files have been restructured to be modular (separate folder for each weapon containing all of it's files, example in comments) i added a weapon spawn menu. The duplicate Galel ACE 22 with Kek's face is an attempt at a modded weapon.

#MDTmakeitordietrying
#GodotEngine
January 8, 2025 at 4:47 PM
Thanks yall for 1k subs, and 10k views on the second Devlog. This is the first time for a video, that i actually care about, to blow up this much.
There is more to come. I will resume work on MDT right after the New Year. Will even probably stream some of it.

#MDTmakeitordietrying
December 16, 2024 at 11:42 AM
Gonna explain how i made the gore system in this Devlog.

#MDTmakeitordietrying
December 4, 2024 at 2:19 PM
In the meantime of me battling with the discovery feed - the second Devlog has begun production.

#MDTmakeitordietrying
December 1, 2024 at 9:02 PM
Another feature of Public Demo 2 - Special screen effects depending on what part of your head was blown off.
Currently there are only two: vignette and vignette+blur. But in the future i will add general glitch effects and datamosh for more severe cases.

#MDTmakeitordietrying #indiegamedev #gamedev
November 27, 2024 at 11:18 AM