I monitored network traffic, decompiled code, and traced API calls for 200 funded AI startups. 73% are running third-party APIs with extra steps. OpenAI dominates, Claude is everywhere, and the gap between marketing and reality is staggering.
November 7, 2025 at 5:42 PM
I monitored network traffic, decompiled code, and traced API calls for 200 funded AI startups. 73% are running third-party APIs with extra steps. OpenAI dominates, Claude is everywhere, and the gap between marketing and reality is staggering.
I'm... Not sure! I'd need to dig back into the decompiled project and find out.
November 4, 2025 at 8:05 PM
I'm... Not sure! I'd need to dig back into the decompiled project and find out.
Gotta say it’s nice to have a news org that is technically proficient enough to do this themselves! Part of the reason I love 404
November 4, 2025 at 6:32 PM
Gotta say it’s nice to have a news org that is technically proficient enough to do this themselves! Part of the reason I love 404
A really cool thing about C# (and Java) is that it can be easily decompiled, making modding a lot more accessible. It's interesting that even Minecraft agrees, now: www.minecraft.net/en-us/articl...
www.minecraft.net
October 29, 2025 at 6:49 PM
A really cool thing about C# (and Java) is that it can be easily decompiled, making modding a lot more accessible. It's interesting that even Minecraft agrees, now: www.minecraft.net/en-us/articl...
@jayforeman.bsky.social I just got around to download THIS WAY UP onto my e-book reader just to find out that that's not allowed.
Maybe someone should explain to your publisher how e-books work, because it looks like they don't know.
Maybe someone should explain to your publisher how e-books work, because it looks like they don't know.
October 31, 2025 at 1:58 PM
@jayforeman.bsky.social I just got around to download THIS WAY UP onto my e-book reader just to find out that that's not allowed.
Maybe someone should explain to your publisher how e-books work, because it looks like they don't know.
Maybe someone should explain to your publisher how e-books work, because it looks like they don't know.
The decompiled code for reading the save data from the password is really hard to read, but all it's really doing is reading specific bits for the different data. I'll go over what all this data is, and show the re-written code in RCP as that's easier to read!
October 27, 2025 at 11:48 AM
The decompiled code for reading the save data from the password is really hard to read, but all it's really doing is reading specific bits for the different data. I'll go over what all this data is, and show the re-written code in RCP as that's easier to read!
The decompiled code is kinda hard to read here, but it's basically just getting the first bit from each byte and then combining them into a new value.
If this value matches the hash then the password is probably valid, but the game checks so the save data "makes sense" as well!
If this value matches the hash then the password is probably valid, but the game checks so the save data "makes sense" as well!
October 27, 2025 at 11:48 AM
The decompiled code is kinda hard to read here, but it's basically just getting the first bit from each byte and then combining them into a new value.
If this value matches the hash then the password is probably valid, but the game checks so the save data "makes sense" as well!
If this value matches the hash then the password is probably valid, but the game checks so the save data "makes sense" as well!
The bit swapping itself is pretty simple, but reading this decompiled output in Ghidra sure isn't easy. In fact a lot of the time it was easier just looking at the assembly itself! The game was written in assembly, so you don't need to deal with annoying compiler optimizations.
October 25, 2025 at 8:14 PM
The bit swapping itself is pretty simple, but reading this decompiled output in Ghidra sure isn't easy. In fact a lot of the time it was easier just looking at the assembly itself! The game was written in assembly, so you don't need to deal with annoying compiler optimizations.
This step might seem like the simplest, but it was the hardest for me to figure out! And it's both cause the decompiled output is really bad and also because the game for some reason writes custom functions into RAM and runs them on each loop. Why? No idea. Obfuscation? Optimization? 🤔
October 25, 2025 at 8:14 PM
This step might seem like the simplest, but it was the hardest for me to figure out! And it's both cause the decompiled output is really bad and also because the game for some reason writes custom functions into RAM and runs them on each loop. Why? No idea. Obfuscation? Optimization? 🤔
'Duke Nukem: Zero Hour' Is The Latest N64 Game To Be Decompiled, Raising Hopes Of A PC Port. (Repost)
'Duke Nukem: Zero Hour' Is The Latest N64 Game To Be Decompiled, Raising Hopes Of A PC Port
Zero Hour was released for the Nintendo console back in 1999
www.timeextension.com
October 20, 2025 at 7:20 PM
'Duke Nukem: Zero Hour' Is The Latest N64 Game To Be Decompiled, Raising Hopes Of A PC Port. (Repost)
'Duke Nukem: Zero Hour' Is The Latest N64 Game To Be Decompiled, Raising Hopes Of A PC Port.
'Duke Nukem: Zero Hour' Is The Latest N64 Game To Be Decompiled, Raising Hopes Of A PC Port
Zero Hour was released for the Nintendo console back in 1999
www.timeextension.com
October 20, 2025 at 11:30 AM
'Duke Nukem: Zero Hour' Is The Latest N64 Game To Be Decompiled, Raising Hopes Of A PC Port.
Helloooooooooo decomp! This doesn't necessarily feel as in the spotlight as your various Zelda games and the like, but more decompiled games is always good news in my books.
Looking forward to seeing what comes next!
Looking forward to seeing what comes next!
"Duke Nukem: Zero Hour" decompilation for the N64 has reached 100% completion
The Nintendo 64 library and its decompilation community continues to grow day by day, and with the evolution of reverse engineering tools and efforts, more and more games are getting decompilations an...
gbatemp.net
October 20, 2025 at 8:22 PM
Helloooooooooo decomp! This doesn't necessarily feel as in the spotlight as your various Zelda games and the like, but more decompiled games is always good news in my books.
Looking forward to seeing what comes next!
Looking forward to seeing what comes next!
Duke Nukem Zero Hour has officially bee 100% decompiled, which means we may see an unofficial PC port with enhancements soon:
steamdeckhq.com/duke-nukem-z...
steamdeckhq.com/duke-nukem-z...
We May See A Duke Nukem Zero Hour Unofficial PC Port Soon - Steam Deck HQ
Duke Nukem Zero Hour has officially bee 100% decompiled, which means we may see an unofficial PC port with enhancements soon.
steamdeckhq.com
October 19, 2025 at 5:29 PM
Duke Nukem Zero Hour has officially bee 100% decompiled, which means we may see an unofficial PC port with enhancements soon:
steamdeckhq.com/duke-nukem-z...
steamdeckhq.com/duke-nukem-z...
Lately decomps, recomps and PC ports of #retrogames are all the rage but we see it mostly for #N64 and some for #Xbox360 but now we have a PC Game...decompiled and ported...to PC? Seriously! Its more complex than that but...enjoy! youtu.be/JvjATRADOyw #gaming #gamingnews #gaming_news
October 14, 2025 at 12:30 PM
Lately decomps, recomps and PC ports of #retrogames are all the rage but we see it mostly for #N64 and some for #Xbox360 but now we have a PC Game...decompiled and ported...to PC? Seriously! Its more complex than that but...enjoy! youtu.be/JvjATRADOyw #gaming #gamingnews #gaming_news
Anthrochauv: Turns out someone decompiled the "is_consenting()" function and found a bug.
SciptKitten: Does that do what I think it does.
Robofkr: Omg please tell me what I think you're gonna tell us!!1!
Anthrochauv: So apparently they made the "consent" variable an 8bit int instead of a boolean.
SciptKitten: Does that do what I think it does.
Robofkr: Omg please tell me what I think you're gonna tell us!!1!
Anthrochauv: So apparently they made the "consent" variable an 8bit int instead of a boolean.
October 11, 2025 at 8:39 PM
Anthrochauv: Turns out someone decompiled the "is_consenting()" function and found a bug.
SciptKitten: Does that do what I think it does.
Robofkr: Omg please tell me what I think you're gonna tell us!!1!
Anthrochauv: So apparently they made the "consent" variable an 8bit int instead of a boolean.
SciptKitten: Does that do what I think it does.
Robofkr: Omg please tell me what I think you're gonna tell us!!1!
Anthrochauv: So apparently they made the "consent" variable an 8bit int instead of a boolean.
I enjoyed Kaze's Mario 64 Co-op hack on my actual N64 using my Ervdrive. I had some fun with the decompiled Mario 64 for PC.
But I didn't learn until just this morning that there's a pretty cool 16-player online hack for the PC decompilation!
Super neat!
sm64coopdx.com
#retrogaming #nintendo #mario
But I didn't learn until just this morning that there's a pretty cool 16-player online hack for the PC decompilation!
Super neat!
sm64coopdx.com
#retrogaming #nintendo #mario
Coop Deluxe
An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
sm64coopdx.com
October 3, 2025 at 6:13 PM
I enjoyed Kaze's Mario 64 Co-op hack on my actual N64 using my Ervdrive. I had some fun with the decompiled Mario 64 for PC.
But I didn't learn until just this morning that there's a pretty cool 16-player online hack for the PC decompilation!
Super neat!
sm64coopdx.com
#retrogaming #nintendo #mario
But I didn't learn until just this morning that there's a pretty cool 16-player online hack for the PC decompilation!
Super neat!
sm64coopdx.com
#retrogaming #nintendo #mario
i hope that deltarune ch3 gets decompiled soon
would be funny if somehow we find a way to replace tenna with an actual 3d model rendered in real time
would be funny if somehow we find a way to replace tenna with an actual 3d model rendered in real time
September 25, 2025 at 12:43 PM
i hope that deltarune ch3 gets decompiled soon
would be funny if somehow we find a way to replace tenna with an actual 3d model rendered in real time
would be funny if somehow we find a way to replace tenna with an actual 3d model rendered in real time
Started teaching myself how to mod this game for specifically this problem. Unfortunately the decompiled assemblies are unsurprisingly chockablock with spoilers so I either need to finish the game or give up on it but once that happens, contact damage’s days are numbered.
September 17, 2025 at 4:09 PM
Started teaching myself how to mod this game for specifically this problem. Unfortunately the decompiled assemblies are unsurprisingly chockablock with spoilers so I either need to finish the game or give up on it but once that happens, contact damage’s days are numbered.
Reverse engineering compiled code to editable code with a decompiler. Usually also entails reinterpreting decompiled output into more readable code, and/or dealing with deliberate obfuscation when working with malicious programs.
February 4, 2025 at 12:31 PM
Reverse engineering compiled code to editable code with a decompiler. Usually also entails reinterpreting decompiled output into more readable code, and/or dealing with deliberate obfuscation when working with malicious programs.
Ignoring that for now we set out to reverse engineer exactly how and what the octree leaves were storing. When we first saw Ghidra's decompiled code for this I think the answer to this that was presented at the time was quite accurate - "something unholy".
November 13, 2024 at 11:02 AM
Ignoring that for now we set out to reverse engineer exactly how and what the octree leaves were storing. When we first saw Ghidra's decompiled code for this I think the answer to this that was presented at the time was quite accurate - "something unholy".
Yes, I have spent a lot of time researching the decompiled code. The text generation involves a lot of grammatical elements such as pronouns, person references, and concatenations or replacements, which are entirely different in other languages. I have sent you a friend request on Discord.
January 17, 2025 at 6:23 AM
Yes, I have spent a lot of time researching the decompiled code. The text generation involves a lot of grammatical elements such as pronouns, person references, and concatenations or replacements, which are entirely different in other languages. I have sent you a friend request on Discord.
wait advance 2 is getting decompiled?
November 26, 2024 at 7:03 PM
wait advance 2 is getting decompiled?
Tools like
github.com/GDRETools/gd...
will decompile it for you.
Tools like
github.com/char-ptr/gdke
defeat the (useless and optional) encryption offered.
Does this matter?
Not a lot, but sometimes games get decompiled and reuploaded to App Stores and it’s difficult to get them taken down
github.com/GDRETools/gd...
will decompile it for you.
Tools like
github.com/char-ptr/gdke
defeat the (useless and optional) encryption offered.
Does this matter?
Not a lot, but sometimes games get decompiled and reuploaded to App Stores and it’s difficult to get them taken down
March 28, 2025 at 12:03 AM
Tools like
github.com/GDRETools/gd...
will decompile it for you.
Tools like
github.com/char-ptr/gdke
defeat the (useless and optional) encryption offered.
Does this matter?
Not a lot, but sometimes games get decompiled and reuploaded to App Stores and it’s difficult to get them taken down
github.com/GDRETools/gd...
will decompile it for you.
Tools like
github.com/char-ptr/gdke
defeat the (useless and optional) encryption offered.
Does this matter?
Not a lot, but sometimes games get decompiled and reuploaded to App Stores and it’s difficult to get them taken down
When programmers are laid off, they get decompiled.
December 28, 2023 at 3:21 PM
When programmers are laid off, they get decompiled.
I'm glad I can use Scene Explorer to check for deadlocks in Public Transport Boarding, allowing us to verify with m_flag if version 1.2.0 fixes the issue. But we need to understand how the game decides when to stop boarding. @colossalorder.fi @citiesskylines.paradoxinteractive.com #citiesskylines2
December 22, 2024 at 2:30 PM
I'm glad I can use Scene Explorer to check for deadlocks in Public Transport Boarding, allowing us to verify with m_flag if version 1.2.0 fixes the issue. But we need to understand how the game decides when to stop boarding. @colossalorder.fi @citiesskylines.paradoxinteractive.com #citiesskylines2