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@yushuv.bsky.social plays "The Fable". Think "bard", but rather than spinning captivating tales and slinging inspiring songs, The Fable's stories bend reality itself and alter fate by sheer force of will. It is so, because The Fable says it is so.
People should play it!
People should play it!
The mechanics should follow the narrative, not the other way around.
The mechanics should follow the narrative, not the other way around.
• The move specifically tells you to use Power (mark/burn)
• The GM decides the action is complicated or strenuous enough to require it
• It narratively makes sense that you're tapping into the item's magical power
• The move specifically tells you to use Power (mark/burn)
• The GM decides the action is complicated or strenuous enough to require it
• It narratively makes sense that you're tapping into the item's magical power
If you're doing something straightforward – like breaking down a door with your magical coin – you don't need to spend Power. You're just using it as a heavy object.
If you're doing something straightforward – like breaking down a door with your magical coin – you don't need to spend Power. You're just using it as a heavy object.
In our Anthology sessions, where @jonobarel.bsky.social learns to run the game, @icel.me's playbook is "The Tempest", a character whose Divine potential manifests as barely-controlled chaos that can erupt in explosive power. Ascencion manifests as raw weather and emotion.