Zero Dean
@zerodean.bsky.social
🔸Author: Lessons Learned From the Path Less Traveled series
🔸Founder of https://3DPRO.org (Est 1998)
🔸Former Sr 3D Artist at Rockstar Games
🔸Blender enthusiast
🔸Links: linktr.ee/zerodean
🔸Founder of https://3DPRO.org (Est 1998)
🔸Former Sr 3D Artist at Rockstar Games
🔸Blender enthusiast
🔸Links: linktr.ee/zerodean
A few more modifications and a slightly better presentation for this furry little guy made in #b3d. #Blender3D has so many little nooks & crannies you can get lost in.
January 26, 2025 at 1:51 AM
A few more modifications and a slightly better presentation for this furry little guy made in #b3d. #Blender3D has so many little nooks & crannies you can get lost in.
Taking a temporary break from working on my recent rabbit character (he needs clothing) to continue experimenting with different #b3d hair techniques on another character since there's more hair stuff in #blender3d I want to learn.
January 25, 2025 at 12:43 AM
Taking a temporary break from working on my recent rabbit character (he needs clothing) to continue experimenting with different #b3d hair techniques on another character since there's more hair stuff in #blender3d I want to learn.
You think you're getting the hang of something, but then a few days later you realize that was rubbish. But now...now you're getting the hang of it. Hair in #b3d. Still frustrating, but slightly more fun. Progress.
January 21, 2025 at 2:59 AM
You think you're getting the hang of something, but then a few days later you realize that was rubbish. But now...now you're getting the hang of it. Hair in #b3d. Still frustrating, but slightly more fun. Progress.
My first experience working with fur in #blender3d has been equal parts fun & frustrating. Nothing here is finished (inc the sculpt), but after literal days of messing around, I'm finally making headway & figuring out the #b3d quirks & solutions to them.
January 16, 2025 at 1:00 AM
My first experience working with fur in #blender3d has been equal parts fun & frustrating. Nothing here is finished (inc the sculpt), but after literal days of messing around, I'm finally making headway & figuring out the #b3d quirks & solutions to them.
To get into #blender3d new sculpting tools, I've been intermittently modeling a jacked rabbit. Still needs tweaking, but fur and clothing (fighter or blacksmith, maybe) will likely hide a lot. I may just take a shortcut in that direction. Plus, I'm looking forward to playing with #b3d fur & cloth!
January 10, 2025 at 1:13 AM
To get into #blender3d new sculpting tools, I've been intermittently modeling a jacked rabbit. Still needs tweaking, but fur and clothing (fighter or blacksmith, maybe) will likely hide a lot. I may just take a shortcut in that direction. Plus, I'm looking forward to playing with #b3d fur & cloth!
In anticipation of testing out #Blender3d updated sculpting tools, I've been tweaking my base mesh to get different character forms. Early stages, but I think making digitigrades look balanced might be tricky.
Looking forward to sculpting in #b3d.
Looking forward to sculpting in #b3d.
December 22, 2024 at 2:12 AM
In anticipation of testing out #Blender3d updated sculpting tools, I've been tweaking my base mesh to get different character forms. Early stages, but I think making digitigrades look balanced might be tricky.
Looking forward to sculpting in #b3d.
Looking forward to sculpting in #b3d.
Here's another ⭐⭐⭐⭐⭐ #blender3d addon I recently acquired that's immediately become an essential part of my #b3d experience. Less than $2 on BM & GR and well worth it.
Render Preset Manager allows you to save your Render & Output settings as presets. Saves time!
blendermarket.com/products/ren...
Render Preset Manager allows you to save your Render & Output settings as presets. Saves time!
blendermarket.com/products/ren...
December 10, 2024 at 5:46 PM
Here's another ⭐⭐⭐⭐⭐ #blender3d addon I recently acquired that's immediately become an essential part of my #b3d experience. Less than $2 on BM & GR and well worth it.
Render Preset Manager allows you to save your Render & Output settings as presets. Saves time!
blendermarket.com/products/ren...
Render Preset Manager allows you to save your Render & Output settings as presets. Saves time!
blendermarket.com/products/ren...
Reporting #blender3d bugs is easy when you know where to look.
You can help make #b3d better for everyone by reporting any issues you have and not waiting for others to do it for you.
Report bugs at:
projects.blender.org
You can help make #b3d better for everyone by reporting any issues you have and not waiting for others to do it for you.
Report bugs at:
projects.blender.org
December 9, 2024 at 5:47 PM
Reporting #blender3d bugs is easy when you know where to look.
You can help make #b3d better for everyone by reporting any issues you have and not waiting for others to do it for you.
Report bugs at:
projects.blender.org
You can help make #b3d better for everyone by reporting any issues you have and not waiting for others to do it for you.
Report bugs at:
projects.blender.org
A few more test renders from my #blender3d procedural planet experiments.
Getting a better grasp on things & learning lots! Especially how easy it is to break the illusion of proper scale when you design things procedurally at a planetary scale.
Lots of #b3d fun though!
Getting a better grasp on things & learning lots! Especially how easy it is to break the illusion of proper scale when you design things procedurally at a planetary scale.
Lots of #b3d fun though!
November 28, 2024 at 1:31 AM
A few more test renders from my #blender3d procedural planet experiments.
Getting a better grasp on things & learning lots! Especially how easy it is to break the illusion of proper scale when you design things procedurally at a planetary scale.
Lots of #b3d fun though!
Getting a better grasp on things & learning lots! Especially how easy it is to break the illusion of proper scale when you design things procedurally at a planetary scale.
Lots of #b3d fun though!
A few more flawed, but interesting test renders from my recent exploration into procedural planets made in #blender3d
Still working on everything except the atmosphere, which I'm pretty content with. Can you believe this is just a 2m sphere?
Still working on everything except the atmosphere, which I'm pretty content with. Can you believe this is just a 2m sphere?
November 24, 2024 at 1:31 AM
A few more flawed, but interesting test renders from my recent exploration into procedural planets made in #blender3d
Still working on everything except the atmosphere, which I'm pretty content with. Can you believe this is just a 2m sphere?
Still working on everything except the atmosphere, which I'm pretty content with. Can you believe this is just a 2m sphere?
Some more experimenting in the #blender3d procedural planet rabbit hole.
Running into plenty of issues, but pleased with progress. I love this kind of stuff because it prompts so much learning in order to overcome issues in #b3d
See also:
bsky.app/profile/zero...
Running into plenty of issues, but pleased with progress. I love this kind of stuff because it prompts so much learning in order to overcome issues in #b3d
See also:
bsky.app/profile/zero...
November 22, 2024 at 12:17 AM
Some more experimenting in the #blender3d procedural planet rabbit hole.
Running into plenty of issues, but pleased with progress. I love this kind of stuff because it prompts so much learning in order to overcome issues in #b3d
See also:
bsky.app/profile/zero...
Running into plenty of issues, but pleased with progress. I love this kind of stuff because it prompts so much learning in order to overcome issues in #b3d
See also:
bsky.app/profile/zero...
Recently jumped down a procedural planet making rabbit hole in #blender3d (applying a combination of different techniques I've seen by others) resulting in this first pass.
Still lots of fun technical & artistic issues to overcome here, but I figured I'd start sharing my progress.
Still lots of fun technical & artistic issues to overcome here, but I figured I'd start sharing my progress.
November 19, 2024 at 11:50 PM
Recently jumped down a procedural planet making rabbit hole in #blender3d (applying a combination of different techniques I've seen by others) resulting in this first pass.
Still lots of fun technical & artistic issues to overcome here, but I figured I'd start sharing my progress.
Still lots of fun technical & artistic issues to overcome here, but I figured I'd start sharing my progress.
💡Be mindful of occasional inconsistencies with regard to UI/input precision in #Blender3d
For example, cell fracture extension reads "0.00" for the margin, but it isn't actually "zero", it's "0.001" & not visible until you click it.
For those who work at real world scale it matters.
For example, cell fracture extension reads "0.00" for the margin, but it isn't actually "zero", it's "0.001" & not visible until you click it.
For those who work at real world scale it matters.
November 15, 2024 at 8:42 PM
💡Be mindful of occasional inconsistencies with regard to UI/input precision in #Blender3d
For example, cell fracture extension reads "0.00" for the margin, but it isn't actually "zero", it's "0.001" & not visible until you click it.
For those who work at real world scale it matters.
For example, cell fracture extension reads "0.00" for the margin, but it isn't actually "zero", it's "0.001" & not visible until you click it.
For those who work at real world scale it matters.
💡 If you're frequently opening #Blender3D files without loading the UI (often other people's files), did you know that "Load UI" is a default setting you can turn off in #b3d preferences? #blendertip
March 19, 2024 at 6:23 PM
💡 If you're frequently opening #Blender3D files without loading the UI (often other people's files), did you know that "Load UI" is a default setting you can turn off in #b3d preferences? #blendertip
💡Did you know that you can easily add objects, modifiers, geometry nodes, and shader nodes in #blender3d by typing the first letter of each word in the search field to quickly bring up matching items. #blendertip #b3d
March 9, 2024 at 1:14 AM
💡Did you know that you can easily add objects, modifiers, geometry nodes, and shader nodes in #blender3d by typing the first letter of each word in the search field to quickly bring up matching items. #blendertip #b3d
February 18, 2024 at 4:50 PM
Progressed a bit further on my #blender3d ice shader experiments. #b3d #art #3dart #blenderart
Previous:
bsky.app/profile/zero...
Previous:
bsky.app/profile/zero...
February 17, 2024 at 1:42 AM
Progressed a bit further on my #blender3d ice shader experiments. #b3d #art #3dart #blenderart
Previous:
bsky.app/profile/zero...
Previous:
bsky.app/profile/zero...
💡If you have a busy #blender3d scene & can’t easily find your selected object in the outliner, simply hover your mouse in the outliner and hit the “~” (tilde) key and select “show active” and #b3d will automatically be found and highlighted. #blendertip
February 15, 2024 at 12:54 AM
💡If you have a busy #blender3d scene & can’t easily find your selected object in the outliner, simply hover your mouse in the outliner and hit the “~” (tilde) key and select “show active” and #b3d will automatically be found and highlighted. #blendertip
💡 Did you know that you don't have to tediously deactivate addons to test #Blender3D with factory settings? There are 2 simple ways on #b3d Windows (& probably similar on other OS). #blendertip
February 9, 2024 at 12:19 AM
💡 Did you know that you don't have to tediously deactivate addons to test #Blender3D with factory settings? There are 2 simple ways on #b3d Windows (& probably similar on other OS). #blendertip
Many people know that SHIFT+ALT+Z in #blender3d will toggle overlays, but...
💡Did you know there is an overlays icon in #b3d that is only visible in mesh edit mode and it provides useful overlays like edge length and face area? #blendertip
💡Did you know there is an overlays icon in #b3d that is only visible in mesh edit mode and it provides useful overlays like edge length and face area? #blendertip
February 6, 2024 at 11:16 PM
Many people know that SHIFT+ALT+Z in #blender3d will toggle overlays, but...
💡Did you know there is an overlays icon in #b3d that is only visible in mesh edit mode and it provides useful overlays like edge length and face area? #blendertip
💡Did you know there is an overlays icon in #b3d that is only visible in mesh edit mode and it provides useful overlays like edge length and face area? #blendertip
Changing default units in #blender3d isn’t necessarily an ideal solution for anyone, but it may have the effect of making some #b3d physics-related addons that don’t allow users to change default collision values to actually work as expected with real-world scale. #blendertip
See also:
See also:
February 1, 2024 at 9:29 PM
Changing default units in #blender3d isn’t necessarily an ideal solution for anyone, but it may have the effect of making some #b3d physics-related addons that don’t allow users to change default collision values to actually work as expected with real-world scale. #blendertip
See also:
See also:
Working in real-world scale in #blender3d matters and so do #b3d's defaults. Here are just a few places where it's important to pay attention to scale. #blendertip
See also: bsky.app/profile/zero...
See also: bsky.app/profile/zero...
January 31, 2024 at 11:30 PM
Working in real-world scale in #blender3d matters and so do #b3d's defaults. Here are just a few places where it's important to pay attention to scale. #blendertip
See also: bsky.app/profile/zero...
See also: bsky.app/profile/zero...
Some people say #Blender3D physics is broken. But my tests so far have shown that common physics issues are likely related to not changing #b3d's default collision settings to appropriate values. #blendertip
See also: bsky.app/profile/zero...
See also: bsky.app/profile/zero...
January 30, 2024 at 11:36 PM
Some people say #Blender3D physics is broken. But my tests so far have shown that common physics issues are likely related to not changing #b3d's default collision settings to appropriate values. #blendertip
See also: bsky.app/profile/zero...
See also: bsky.app/profile/zero...
Yes, even cloth + rigid body physics work in #blender3d at real-world scale when you adjust #b3d's default settings accordingly. #blendertip
See also:
bsky.app/profile/zero...
See also:
bsky.app/profile/zero...
January 30, 2024 at 5:19 PM
Yes, even cloth + rigid body physics work in #blender3d at real-world scale when you adjust #b3d's default settings accordingly. #blendertip
See also:
bsky.app/profile/zero...
See also:
bsky.app/profile/zero...
Working at real-world scale with #blender3d physics means rigid bodies will sometimes "explode" away from each other or not be able to get very close.
Often, the simple solution is to change #b3d's default collision margin from .04m to .001m. #blendertip
Often, the simple solution is to change #b3d's default collision margin from .04m to .001m. #blendertip
January 30, 2024 at 12:32 AM
Working at real-world scale with #blender3d physics means rigid bodies will sometimes "explode" away from each other or not be able to get very close.
Often, the simple solution is to change #b3d's default collision margin from .04m to .001m. #blendertip
Often, the simple solution is to change #b3d's default collision margin from .04m to .001m. #blendertip