Zero Dean
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zerodean.bsky.social
Zero Dean
@zerodean.bsky.social
🔸Author: Lessons Learned From the Path Less Traveled series
🔸Founder of https://3DPRO.org (Est 1998)
🔸Former Sr 3D Artist at Rockstar Games
🔸Blender enthusiast
🔸Links: linktr.ee/zerodean
A few more modifications and a slightly better presentation for this furry little guy made in #b3d. #Blender3D has so many little nooks & crannies you can get lost in.
January 26, 2025 at 1:51 AM
Taking a temporary break from working on my recent rabbit character (he needs clothing) to continue experimenting with different #b3d hair techniques on another character since there's more hair stuff in #blender3d I want to learn.
January 25, 2025 at 12:43 AM
You think you're getting the hang of something, but then a few days later you realize that was rubbish. But now...now you're getting the hang of it. Hair in #b3d. Still frustrating, but slightly more fun. Progress.
January 21, 2025 at 2:59 AM
My first experience working with fur in #blender3d has been equal parts fun & frustrating. Nothing here is finished (inc the sculpt), but after literal days of messing around, I'm finally making headway & figuring out the #b3d quirks & solutions to them.
January 16, 2025 at 1:00 AM
To get into #blender3d new sculpting tools, I've been intermittently modeling a jacked rabbit. Still needs tweaking, but fur and clothing (fighter or blacksmith, maybe) will likely hide a lot. I may just take a shortcut in that direction. Plus, I'm looking forward to playing with #b3d fur & cloth!
January 10, 2025 at 1:13 AM
In anticipation of testing out #Blender3d updated sculpting tools, I've been tweaking my base mesh to get different character forms. Early stages, but I think making digitigrades look balanced might be tricky.

Looking forward to sculpting in #b3d.
December 22, 2024 at 2:12 AM
Here's another ⭐⭐⭐⭐⭐ #blender3d addon I recently acquired that's immediately become an essential part of my #b3d experience. Less than $2 on BM & GR and well worth it.

Render Preset Manager allows you to save your Render & Output settings as presets. Saves time!

blendermarket.com/products/ren...
December 10, 2024 at 5:46 PM
Reporting #blender3d bugs is easy when you know where to look.

You can help make #b3d better for everyone by reporting any issues you have and not waiting for others to do it for you.

Report bugs at:
projects.blender.org
December 9, 2024 at 5:47 PM
A few more test renders from my #blender3d procedural planet experiments.

Getting a better grasp on things & learning lots! Especially how easy it is to break the illusion of proper scale when you design things procedurally at a planetary scale.

Lots of #b3d fun though!
November 28, 2024 at 1:31 AM
A few more flawed, but interesting test renders from my recent exploration into procedural planets made in #blender3d

Still working on everything except the atmosphere, which I'm pretty content with. Can you believe this is just a 2m sphere?
November 24, 2024 at 1:31 AM
Some more experimenting in the #blender3d procedural planet rabbit hole.

Running into plenty of issues, but pleased with progress. I love this kind of stuff because it prompts so much learning in order to overcome issues in #b3d

See also:

bsky.app/profile/zero...
November 22, 2024 at 12:17 AM
Reposted by Zero Dean
Does anybody here like big robots? Here's a test animation from a few years back of the Titanfall Atlas rendered in #b3d . I remember this was before Eevee supported motion blur, so I used an add-on to fake it.
November 21, 2024 at 9:27 AM
Recently jumped down a procedural planet making rabbit hole in #blender3d (applying a combination of different techniques I've seen by others) resulting in this first pass.

Still lots of fun technical & artistic issues to overcome here, but I figured I'd start sharing my progress.
November 19, 2024 at 11:50 PM
Reposted by Zero Dean
Working in real-world scale in #blender3d matters and so do #b3d's defaults. Here are just a few places where it's important to pay attention to scale. #blendertip

See also: bsky.app/profile/zero...
January 31, 2024 at 11:30 PM
Reposted by Zero Dean
💡In #blender3d Control+L will copy ALL modifiers from one object to selected objects. But did you know that you can...

Copy a single modifier in #b3d by using the dropdown menu in the modifier panel of the active object you want to copy to other selected objects. #blendertip
January 26, 2024 at 3:17 AM
Reposted by Zero Dean
With this super simple Geometry Nodes setup you can simulate weathering streaks on your mesh using "rain" particles.

This is a bit dressed-down, you can spice it up with some random values per particle for example.
#b3d #geometrynodes #geonodes
November 16, 2024 at 11:34 AM
Reposted by Zero Dean
These Starter Packs are awesome, thanks for everyone making those!

If you want to find more of the stuff that interest you and customize your feed further, here's a searchable directory of starter packs:

blueskydirectory.com/starter-pack...
All - Bluesky Directory
A curated collection of all things relating to the Blue Sky social media platform.
blueskydirectory.com
November 13, 2024 at 3:58 PM
Reposted by Zero Dean
Like TweetDeck, but for Bluesky 🤩 (highly useful if you manage more than one account) deck.blue
November 15, 2024 at 11:52 AM
I'm officially back from "Adventure Season" (when I disappear into nature for a few months each year).

💡 In the time I was gone, one of my favorite ⭐⭐⭐⭐⭐ free & essential #blender3d addons evolved & has a new name

VF AutoSave Render is now Launch Render Kit

github.com/jeinselen/Bl...
GitHub - jeinselen/Blender-RenderKit: Render variables, video compression, autosaving, proxy, and render region controls
Render variables, video compression, autosaving, proxy, and render region controls - jeinselen/Blender-RenderKit
github.com
November 15, 2024 at 10:06 PM
💡Be mindful of occasional inconsistencies with regard to UI/input precision in #Blender3d

For example, cell fracture extension reads "0.00" for the margin, but it isn't actually "zero", it's "0.001" & not visible until you click it.

For those who work at real world scale it matters.
November 15, 2024 at 8:42 PM
💡 If you're frequently opening #Blender3D files without loading the UI (often other people's files), did you know that "Load UI" is a default setting you can turn off in #b3d preferences? #blendertip
March 19, 2024 at 6:23 PM
💡Did you know that you can easily add objects, modifiers, geometry nodes, and shader nodes in #blender3d by typing the first letter of each word in the search field to quickly bring up matching items. #blendertip #b3d
March 9, 2024 at 1:14 AM
Progressed a bit further on my #blender3d ice shader experiments. #b3d #art #3dart #blenderart

Previous:
bsky.app/profile/zero...
February 17, 2024 at 1:42 AM
💡If you have a busy #blender3d scene & can’t easily find your selected object in the outliner, simply hover your mouse in the outliner and hit the “~” (tilde) key and select “show active” and #b3d will automatically be found and highlighted. #blendertip
February 15, 2024 at 12:54 AM
💡 Did you know that you don't have to tediously deactivate addons to test #Blender3D with factory settings? There are 2 simple ways on #b3d Windows (& probably similar on other OS). #blendertip
February 9, 2024 at 12:19 AM