HyperRogue (non-Euclidean roguelike), RogueViz, ZenoRogue (non-Euclidean visualization) on YouTube, Hydra Slayer (math roguelike).
(Beneath Apple Manor is obviously a roguelike even though it was released before Rogue.)
(Beneath Apple Manor is obviously a roguelike even though it was released before Rogue.)
I mostly consider it procedural generation when it is interesting. So now you can ask where the cutoff is supposed to be for "interesting".
I mostly consider it procedural generation when it is interesting. So now you can ask where the cutoff is supposed to be for "interesting".
The visualization shown here is based on Kohonen's self-organizing map algorithm, implemented in RogueViz.
(I think I have not yet open-sourced the component which transforms the data into form accepted by RogueViz.)
The visualization shown here is based on Kohonen's self-organizing map algorithm, implemented in RogueViz.
(I think I have not yet open-sourced the component which transforms the data into form accepted by RogueViz.)
"Roguetime" games (in which you move like in Rogue, aka #roguelike) are marked red.
Space-bending games are marked blue.
Games in the @thinkygames.com database are marked yellow.
html-classic.itch.zone/html/1568341...
"Roguetime" games (in which you move like in Rogue, aka #roguelike) are marked red.
Space-bending games are marked blue.
Games in the @thinkygames.com database are marked yellow.
html-classic.itch.zone/html/1568341...
Legerdemain (if you die, you are sent back to the last inn, and it is explained that it was a nightmare)
You can roleplay like this in mostly any roguelike, even if the official story pretends it is all real.
Legerdemain (if you die, you are sent back to the last inn, and it is explained that it was a nightmare)
You can roleplay like this in mostly any roguelike, even if the official story pretends it is all real.