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zeldaoot6969.bsky.social
zeldaoot
@zeldaoot6969.bsky.social
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Reposted by zeldaoot
here's a framebuffer graphics demo (this has no practical purpose and I can't prove I'm not just like, playing a youtube video or something)
June 5, 2025 at 4:26 PM
Reposted by zeldaoot
In NTSC 1.1, doors (with door knobs) were patched so that they are visible while being opened from sharp angles.

Only one side of the door is drawn at a time, so the logic was improved that calculates the angle it is being viewed at.
December 15, 2024 at 6:58 PM
Reposted by zeldaoot
In NTSC 1.1, a niche interaction with Biris and Ice Arrows was patched. This interaction is not possible in normal gameplay.

Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.
December 15, 2024 at 12:04 AM
Reposted by zeldaoot
In NTSC 1.1, Attack Cuccos were changed to use invincibility frames instead of Link's "damaged" state flag. The state flag does not last as long, and can lead to a softlock if a cucco corners you.
December 14, 2024 at 3:59 PM