Fig
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fig02.bsky.social
Fig
@fig02.bsky.social
510 followers 230 following 36 posts
Ocarina of Time research/modding. Sometimes Majora's Mask and Wind Waker too :)
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Reposted by Fig
new york city was awesome i saw lesbians making out on the subway
I love you ❤️
This just in: man who's spent hundreds of hours losing in the same way learns to jump out of the damn way
I love you ❤️
Reposted by Fig
join oot server and drop a clip, someone will pick out whats wrong with it guranteed
No, the leever dies in that case. In this case, the biri (and keese) never die.
incase it isnt clear, their patch is still drawing only one side. its just the correct side
I guess its fair to be worried in a case of a large room with a bunch of doors visible at the same time. It makes sense to only draw the visible side. But I personally would have just drawn both sides on a door that is being opened
in my opinion performance isnt affected at all here and they could have just drawn both sides of the door at the same time without worrying. Its not a very complex model
In NTSC 1.1, doors (with door knobs) were patched so that they are visible while being opened from sharp angles.

Only one side of the door is drawn at a time, so the logic was improved that calculates the angle it is being viewed at.
Nice!
Yeah as someone working on OoT decomp I'd kill to know what the original devs thought of the project. Cool that it can kinda happen in this case lol
Crazy. A bunch of people I know spend their days learning about the ins and outs of that compiler and the code it generates, in an effort to decompile games. Very cool that you know people who worked on it. Small world!
I would guess that it didnt come until years later, but idk for sure.

However, since posting the video I learned that the same bug exists with keese. So they likely found the bug for them, and then fixed all existing usages with the same code
In NTSC 1.1, a niche interaction with Biris and Ice Arrows was patched. This interaction is not possible in normal gameplay.

Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.
alot of manual investigation yeah. not nearly as complete as actually decompiling the code and getting a complete picture of every single difference
In NTSC 1.1, Attack Cuccos were changed to use invincibility frames instead of Link's "damaged" state flag. The state flag does not last as long, and can lead to a softlock if a cucco corners you.
I've begun my research into version differences in Ocarina of Time.
This ongoing thread will be updated with examples I find interesting!
Thank you man. Ocarina of Time really changed my life, its crazy to be able to say that.
I also want to thank @halcyonhaley.bsky.social for being there for me through much of my journey back to school and supporting me through it. I couldn't have done it without you. Thank you, and I love you ♥️
I just walked out of the final presentation of my undergraduate career.

8 years ago I dropped out of college because I hated what I was studying.
Getting involved with OoT decomp, and ultimately being a part of the speedrunning community, is what gave me the courage to go back.
So, thank you❤️
Knew this one was coming, was a matter of when
Reposted by Fig
Happy to announce the Majora's Mask decompilation project reached 100% completion for the US N64 version! Still tons of work to be done (other versions, more documentation, fixing fake matches, etc.), but an incredibly satisfying end to years of work. Thanks to everyone who has contributed to this!