ZDoom Wars 2
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zdoomwars2.bsky.social
ZDoom Wars 2
@zdoomwars2.bsky.social
The official account for the Doom 2 mod, ZDoom Wars 2, made for UZDoom. Developed by Captain Ventris and Ariadne.
That one time I made a thread of ZDW 1 memories on my personal account and got the first map for it wrong …
November 18, 2025 at 11:02 PM
Me, five minutes after release when someone does something completely off the wall that either breaks everything or works too well:

We intend on a long alpha and beta testing period. There’ll be a discord and invites.
November 18, 2025 at 3:53 PM
Me, every weekend when it’s time to code:

All other time is just a windup to ZDoom Wars. And gaming. And writing. And watching movies. Look, I just enjoy my weekends.
November 17, 2025 at 9:33 PM
The ZDoom Discord (which rules) has had this as its logo for years. I think it used to just be during Pride month, but then some bigot whined so it’s just this forever now.
November 15, 2025 at 6:03 PM
Working on the manual. Other monster entries are usually 3 to a page, but Hell Nobles are pretty complex.
November 15, 2025 at 4:13 PM
November 15, 2025 at 2:29 PM
Inspired by @neuralstunner.bsky.social , I have begun throwing notes together for a ZDoom Wars 2 manual. I envision it being like a For Dummies book with little asides to highlight important details. I have made the requisite icons.

If nothing else, this game will be documented.
November 15, 2025 at 1:13 AM
Stealing this one from my personal account. Who knew having a Doom meme on hand would work out?
November 14, 2025 at 10:50 PM
November 14, 2025 at 3:08 PM
November 14, 2025 at 12:33 AM
I had followup thoughts.
November 13, 2025 at 7:39 PM
I know this one’s ZDWars specific due to implying a matchup, but Space Marine Corps. was the closest thing to US army I’ve got.
November 13, 2025 at 4:19 PM
November 13, 2025 at 2:19 AM
November 12, 2025 at 2:43 PM
Every time you finish a game where you played as Heretic:
November 12, 2025 at 12:25 AM
November 11, 2025 at 2:48 PM
Totally late, but whatever!
November 11, 2025 at 12:32 AM
November 10, 2025 at 3:08 PM
And with the new Virus unit, that’s 1 Tier 4 monster per Faction. These ones are pretty challenging, I gotta say. They have to have enough of a splash to make the expensive Tier Up worth it!

Also: Flem Mine explosion wasn’t working. Fixed!
November 10, 2025 at 1:45 AM
The Flem Mine is IN. It takes a while to charge up, now, and if you press USE on it at any time (I do it a few times here), it will drop its target and reaquire, giving you a chance to time things. To aid this, a targeting graphic now appears on whatever the Flem Mine has targeted.🧵
November 9, 2025 at 9:24 PM
Though the tutorials will cover the basics well, I could probably get away with a manual (mostly for Hero Talents!) that hopefully won’t be as big as that of Dominions 6.
November 9, 2025 at 6:09 PM
Hit the hardest monster to code so far (or maybe just made the most goofy mistakes?): The Wendigo.

It has two abilities: One where it sets up icy barriers that only wendigos can shoot through, and another where it summons a blizzard. I’m very happy with the blizzard effect, and it took enough work!
November 8, 2025 at 11:42 PM
November 8, 2025 at 2:48 PM
And that wraps up #StrifeMemeWeek
November 8, 2025 at 3:54 AM
All six Tier 4 Faction Abilities are complete! Here’s the Chex Quest Ability, Flembominate. It consumes Goop Mass (the currency you use to Tier up) to create a unique and dangerous artillery unit (something Chex Quest lacks)!
November 8, 2025 at 3:46 AM