XY01
xy01.bsky.social
XY01
@xy01.bsky.social
Creative Technologist / Creator / VR dev lead @ Flaim Systems / Tech art / Shaders
Reposted by XY01
January 11, 2025 at 8:11 AM
Obviously well trained on specific data sets and can't do non cutout transparency but still, really impressive. This is the kind of use of AI that I find interesting and far less unethical.
Very keen to see where this goes.
New Super Resolution AI - Enhance ~10x Faster!
YouTube video by Two Minute Papers
www.youtube.com
December 22, 2024 at 1:04 PM
Reposted by XY01
Update 5 for my good old "Fluffy Tree" article. This time with added knowledge from @h3r2tic.bsky.social [email protected]: simonschreibt.de/gat/airborn-...

#gamedev #techart #ItsSooooFluffy
December 9, 2024 at 10:57 AM
Reposted by XY01
I can't stop writing custom particle systems from scratch, help.

1 million particles 60+ fps by the way

#unity #creativecoding #graphics #vfx #graphicsprogramming #gamedev #particlesystem #physics
December 21, 2024 at 6:37 AM
Reposted by XY01
Our ultra performant and flexible procedural #grassshader for #Unity3D URP & HDRP is now 50% off! #gamedev

🌿 Custom textures
🎨 Ground blend
🪻 Presets
🖌 Terrain paint
⛰️ Slope cutoff
🍃 Wind system
🪨 Collision
⚡ Faster than most solutions (no GPU instancing or geometry shaders)

tgs.symmetrybreak.com
December 18, 2024 at 4:10 PM
Reposted by XY01
✨A new article: (Yet another) Introduction to quaternions!

I'm a mathematician, so my desires are unconventional and my perspective is skewed, but I hope it will be useful at least in some way 😅

I've also added a useful cheatsheet in the end 🥳

lisyarus.github.io/blog/posts/i...
(Yet another) Introduction to quaternions
lisyarus.github.io
October 26, 2024 at 6:47 PM