worker
worker36.bsky.social
worker
@worker36.bsky.social
Animator / Illustrator / Solo Game Developer
Music preview for Scenario 1-3. Close to finished with a length of about 8 minutes. Just need to figure out how to squeeze in additional percussion before it's ready.
November 7, 2025 at 6:54 PM
Music preview for Scenario 1-2. Still a WIP. Commits a crime of going from a reel to a jig.
November 7, 2025 at 6:49 PM
Music preview for Scenario 1-1. It's the most complete of the bunch, also about 10 minutes in length.
November 7, 2025 at 6:46 PM
Gamedev progress. Just music and audio, but it's a lot of music and audio. Working on more environment art next.
July 5, 2025 at 4:45 PM
Gamedev progress for Thistlemine 2.

Mostly some basic UI / UX stuff to help track resource variables and a drawing function to assist in puzzle solving for visual thinkers.

The hard part is making these things look and function better.
May 1, 2025 at 9:51 AM
Gamedev progress for Thistlemine 2.

The third part of the tutorial. It's an abstracted version of a physics math exercise for children. Made it as easy as numbers allow me to, but I still find it difficult to solve in rapid succession.

I like it a lot. Gamers won't though.
April 30, 2025 at 5:02 AM
More gamedev progress on Thistlemine II. Just about finished with the first scenario.
March 4, 2025 at 2:31 PM
Good gamedev progress the past couple weeks. Thistlemine II now has its second fully playable chapter in the tutorial scenario. Figured I should give it a nice menu rotation while I decompress.

A 3-part multi-hour tutorial seems like a sick joke in the gaming climate, but this one is necessary.
February 17, 2025 at 2:17 AM
Thistlemine II gamedev progress.

Here's a unique gambling-type of optimization puzzle. It's got a lot of moving parts and a funny logical process under the hood.
February 12, 2025 at 2:46 AM
Some gamedev progress. Tutorial boss, Sentiment.

A few more effects and it should be fine I think. Sound design for this one sequence is going to kill me though.
February 8, 2025 at 3:49 PM
Attack animation test for a boss battle. For a puzzle game. It's all hand-drawn and animated frame-by-frame because I am not a clever man.
February 7, 2025 at 3:38 PM
Gamedev progress. Some mouse menu testing, an in-game almanac, and typing support for in-game note-taking.

It's starting to look like a combination of an aptitude / rorschach test, but honest to god it's just a side-scrolling strategy game.
February 1, 2025 at 4:13 AM
Gamedev progress. Toying around with full mouse support.
February 1, 2025 at 4:04 AM
Testing BlueSky's video support. Might occasionally post gamedev progress here.

This is my puzzle-strategy project, Thistlemine II. Video is just toying around with mouse controls.
January 23, 2025 at 7:23 PM
@smokingwolf.bsky.social Screen scroll bug. Camera can't find the player on a looping map.
November 26, 2024 at 10:58 PM