worker
worker36.bsky.social
worker
@worker36.bsky.social
Animator / Illustrator / Solo Game Developer
Music preview for Scenario 1-3. Close to finished with a length of about 8 minutes. Just need to figure out how to squeeze in additional percussion before it's ready.
November 7, 2025 at 6:54 PM
Music preview for Scenario 1-2. Still a WIP. Commits a crime of going from a reel to a jig.
November 7, 2025 at 6:49 PM
Music preview for Scenario 1-1. It's the most complete of the bunch, also about 10 minutes in length.
November 7, 2025 at 6:46 PM
A character that, I hope, my players will love to hate.
November 5, 2025 at 1:14 AM
Rough concepts for events, choices, and general scenery for the second scenario. I'm trying to be careful with quantity. But because gamedev is a cursed hobby, a "few events" ended up turning into a couple dozen short story arcs.
July 19, 2025 at 8:09 PM
Environment layout and puzzle concept. It's a rare puzzle type that operates on music theory, so it'll get even a puzzle enthusiast's nugget rolling.
July 10, 2025 at 11:54 PM
Gamedev progress. Just music and audio, but it's a lot of music and audio. Working on more environment art next.
July 5, 2025 at 4:45 PM
Alright, I think I nailed the design. Time to put these girls on the animation / environment grinder to see what needs further adjusting.
June 19, 2025 at 6:06 AM
Solidifying the designs a bit. The ghostly feeling can be emulated with transparent clothing instead of the white rags from earlier designs. A few more adjustments and they should be ready.

Categorizing these girls as Myšíora Spirits.
June 13, 2025 at 3:28 AM
Starting to focus boss designs around some core themes. Skulls, musical symbols, and forget-me-nots feel appropriate in context. Can't quite pin down what to do for clothing.
June 9, 2025 at 11:46 PM
One more boss design. She appears early on and might get repetitive across multiple attempts, so she might have a few subtypes.
May 30, 2025 at 7:12 PM
Concept for another boss.
May 29, 2025 at 12:12 PM
Concept for a boss character.
May 28, 2025 at 12:07 PM
Gamedev progress for Thistlemine 2.

Mostly some basic UI / UX stuff to help track resource variables and a drawing function to assist in puzzle solving for visual thinkers.

The hard part is making these things look and function better.
May 1, 2025 at 9:51 AM
Gamedev progress for Thistlemine 2.

The third part of the tutorial. It's an abstracted version of a physics math exercise for children. Made it as easy as numbers allow me to, but I still find it difficult to solve in rapid succession.

I like it a lot. Gamers won't though.
April 30, 2025 at 5:02 AM
More gamedev progress on Thistlemine II. Just about finished with the first scenario.
March 4, 2025 at 2:31 PM
Good gamedev progress the past couple weeks. Thistlemine II now has its second fully playable chapter in the tutorial scenario. Figured I should give it a nice menu rotation while I decompress.

A 3-part multi-hour tutorial seems like a sick joke in the gaming climate, but this one is necessary.
February 17, 2025 at 2:17 AM
Thistlemine II gamedev progress.

Here's a unique gambling-type of optimization puzzle. It's got a lot of moving parts and a funny logical process under the hood.
February 12, 2025 at 2:46 AM
Some gamedev progress. Tutorial boss, Sentiment.

A few more effects and it should be fine I think. Sound design for this one sequence is going to kill me though.
February 8, 2025 at 3:49 PM
Attack animation test for a boss battle. For a puzzle game. It's all hand-drawn and animated frame-by-frame because I am not a clever man.
February 7, 2025 at 3:38 PM
Gamedev progress. Some mouse menu testing, an in-game almanac, and typing support for in-game note-taking.

It's starting to look like a combination of an aptitude / rorschach test, but honest to god it's just a side-scrolling strategy game.
February 1, 2025 at 4:13 AM
Gamedev progress. Toying around with full mouse support.
February 1, 2025 at 4:04 AM
Testing BlueSky's video support. Might occasionally post gamedev progress here.

This is my puzzle-strategy project, Thistlemine II. Video is just toying around with mouse controls.
January 23, 2025 at 7:23 PM
@smokingwolf.bsky.social Screen scroll bug. Camera can't find the player on a looping map.
November 26, 2024 at 10:58 PM
@jollywangcore.bsky.social Hey Jolly can I get you to do a little voice line? Just an Australian version of scout's "What's the matter, you freakin' stupid?"

It's for a 2 second shitpost.
November 17, 2024 at 1:45 AM