Wenzel Jakob
wjakob.bsky.social
Wenzel Jakob
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
The Mokume dataset consists of 190 physical wood cubes from 17 species, each documented with:

- High-res photos of all 6 faces
- Annual ring annotations
- Photos of slanted cuts for validation
- CT scans revealing the true interior structure (for future use)
August 8, 2025 at 11:53 AM
Wood textures are everywhere in graphics, but realistic texturing requires knowing what wood looks like throughout its volume, not just on the surfaces.
The patterns depend on tree species, growth conditions, and where and how the wood was cut from the tree.
August 8, 2025 at 11:53 AM
Methods like NeRF and Gaussian Splats model the world as radioactive fog, rendered using alpha blending. This produces great results.. but are volumes the only way to get there?🤔 Our new SIGGRAPH'25 paper directly reconstructs surfaces without heuristics or regularizers.
August 7, 2025 at 12:21 PM