wheatleymf
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wheatleymf.net
wheatleymf
@wheatleymf.net
I do 3D models, UI design, shaders, and some other cool things. This page isn't very active, sorry.

Working on things together with @smallfi.sh
Beginner-friendly shader tutorials: https://shaders.wheatleymf.net/
Making a simple tool to adapt terrain heightmap onto splines for
s&box, as well as draw any splats over them. Customizable width, ease-in falloff, and offset.

Haven't figured out a nice way to handle rotation minimizing tangents yet, but it's somewhat useable! #gamedev
July 22, 2025 at 6:36 PM
It's probably 4th time when I am making a water shader since March 2024 but looks like this one is the prettiest one so far

#shader #sbox
March 24, 2025 at 3:17 PM
Working on a terrain detailing system for s&box using indirect instanced drawing, with instance data calculated and stored on GPU end. 🤠 Little preview of a custom sky shader, too!

(((everything is work in progress)))
March 10, 2025 at 7:19 PM
Little intro animation for "Blocks and Bullets" by @smallfi.sh :-)

Still big noob in animating, but it's a fun thing to practice sometimes.
February 20, 2025 at 7:31 PM
Experimenting with a custom shading model in
s&box, using custom BRDF model with stylized surface-stable dithering, pixelated shadows, and support for subsurface scattering using thickness map.

WIP! Has plenty of inaccuracies that I'll need to resolve in the future.
February 1, 2025 at 12:18 PM
2023: the year when I've realized how powerful pure HTML, CSS and JS can be, even for some extremely specific use-cases. No 3D models or libraries!
January 10, 2025 at 6:50 PM
More water :0
November 25, 2024 at 9:43 AM
Some new viewmodel animations I've this month. :-)

Little fact: these zombie hands were animated and programmed into Shoot & Build just a few hours before the playtest. Initially we thought we'll host the Infection gamemode with much more barebone art lol.
November 17, 2024 at 6:39 PM
New gun coming to Shoot & Build next playtest, .357 Revolver! High precision secondary weapon, just for those who's good at aiming.

I'm still figuring out animations, but so far I am happy with the result.
November 7, 2024 at 7:19 PM
Making little rework of Shoot & Build water shader to get rid of material input maps and generate waves & normals at runtime instead.

There's no particular reason for it. Sometimes I make changes just for the sake of challenging myself.
#shaders
November 1, 2024 at 9:09 PM
Here in @smallfi.sh we take our internal gamedev discussions very seriously
October 31, 2024 at 10:11 AM