Working on things together with @smallfi.sh
Beginner-friendly shader tutorials: https://shaders.wheatleymf.net/
s&box, as well as draw any splats over them. Customizable width, ease-in falloff, and offset.
Haven't figured out a nice way to handle rotation minimizing tangents yet, but it's somewhat useable! #gamedev
s&box, as well as draw any splats over them. Customizable width, ease-in falloff, and offset.
Haven't figured out a nice way to handle rotation minimizing tangents yet, but it's somewhat useable! #gamedev
Setting up vertex shader, view ray UVs, iterating with Light API, TextureCubes, and bunch of other little extras. Stay tuned for even more soon-ish! :-)
links in reply, damn limit
Setting up vertex shader, view ray UVs, iterating with Light API, TextureCubes, and bunch of other little extras. Stay tuned for even more soon-ish! :-)
links in reply, damn limit
(((everything is work in progress)))
(((everything is work in progress)))
Still big noob in animating, but it's a fun thing to practice sometimes.
Still big noob in animating, but it's a fun thing to practice sometimes.
s&box, using custom BRDF model with stylized surface-stable dithering, pixelated shadows, and support for subsurface scattering using thickness map.
WIP! Has plenty of inaccuracies that I'll need to resolve in the future.
s&box, using custom BRDF model with stylized surface-stable dithering, pixelated shadows, and support for subsurface scattering using thickness map.
WIP! Has plenty of inaccuracies that I'll need to resolve in the future.
It covers nearly all basic surface shader features. Website is open-source too - so any contributions are welcome!
shaders.wheatleymf.net
github.com/wheatleymf/s...
It covers nearly all basic surface shader features. Website is open-source too - so any contributions are welcome!
shaders.wheatleymf.net
github.com/wheatleymf/s...
Probably one of my coolest Rust custom builds I've made this year, who knew I would be able to build something like this someday. :0
Probably one of my coolest Rust custom builds I've made this year, who knew I would be able to build something like this someday. :0
Little fact: these zombie hands were animated and programmed into Shoot & Build just a few hours before the playtest. Initially we thought we'll host the Infection gamemode with much more barebone art lol.
Little fact: these zombie hands were animated and programmed into Shoot & Build just a few hours before the playtest. Initially we thought we'll host the Infection gamemode with much more barebone art lol.
I'm still figuring out animations, but so far I am happy with the result.
I'm still figuring out animations, but so far I am happy with the result.
There's no particular reason for it. Sometimes I make changes just for the sake of challenging myself.
#shaders
There's no particular reason for it. Sometimes I make changes just for the sake of challenging myself.
#shaders
Marmoset Toolbag 5 FTW. I absolutely love having nice texturing & rendering tools in one program.
Marmoset Toolbag 5 FTW. I absolutely love having nice texturing & rendering tools in one program.
• 75 players showed up;
• Average playtime of 45 minutes;
• 500,000 blocks destroyed;
And I managed to record myself getting some kills 🥳
Thank you all for showing up and giving feedback! ❤️
We hope to see you next playtest too!
#sbox #indiegame #gamedev
www.artstation.com/artwork/nJJbP9
#gamedev #materials
www.artstation.com/artwork/nJJbP9
#gamedev #materials
New Shoot & Build playtest and blog coming soon!
Stay tuned and join our Discord for the latest news:
smallfi.sh/discord
#sbox #voxel #indiegame
New Shoot & Build playtest and blog coming soon!
Stay tuned and join our Discord for the latest news:
smallfi.sh/discord
#sbox #voxel #indiegame