Vyre || Prophecy: Corrin's Tale
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vyrevermilion.bsky.social
Vyre || Prophecy: Corrin's Tale
@vyrevermilion.bsky.social
Pixel Artist, Indie Game Developer // Currently Working On - Prophecy: Corrin's Tale.

Somtimes I just disappear...
Pinned
First post on Bluesky, so an introduction is in order. I'm Vyre, an indie game dev currently working on my first game Prophecy: Corrin's Tale. I often post on Twitter, but will also post on here now.

(Picture - Prophecy: Corrin's Tale Start Menu)

#gamedev #indiedev #indiegame #pixelart
Started work on the Team HUD UI, basically the first steps of replacing the Follower system with a switch-in team mechanic (only because it will save my sanity in the long run).

#gamedev #solodev #indiegame #pixelart
October 18, 2025 at 3:13 PM
Hey all, just a quick update; I recently started a new night job (gotta make that money somehow), so as you can imagine it's really changed my development schedule for the game. That's not to say it's over, just things will be a bit slower from now on.

#gamedev #solodev #indiegame
October 14, 2025 at 10:48 AM
Getting back to sprite work, thought I would change up the characters each session to avoid burnout; this time I selected Jade and began work on her Idle animations. Going to spend the rest of the week on sprites, so it might go quiet for a little bit.

#gamedev #solodev #indiegame #pixelart
October 6, 2025 at 5:03 PM
Back on the writing grind, planning the narrative. Game writing is a fun challenge, because you have to consider mechanics as well as the typical story components like characters, locations etc, but I love a challenge.

#gamedev #solodev #indiegame
October 1, 2025 at 6:00 PM
Finished some behind the scenes dialogue stuff, but I did change some visuals around both in the UI and level as well; the most notable of these is the addition of child drawings, as a prompt that these are objects Corrin can talk to...trust me, it makes sense, kinda.

#gamedev #solodev #indiegame
September 30, 2025 at 5:14 PM
Currently working on getting the dialogue system to fit into a more central repository, so I don't have to hard code every string value of text; safe to say, I've learnt quite a few things today.

#gamedev #solodev #indiegame
September 26, 2025 at 3:30 PM
You know you're getting a bit too into the narrative, when written notes for just two sections of it, looks like a well-worn journal.

#gamedev #solodev #indiegame
September 24, 2025 at 3:24 PM
Within the ranks of The Council's vast empire, stands the metal machines of carnage, the Steel Priests; but don't let the name fool you, there is nothing holy about these merciless masters of brutality.

#gamedev #solodev #indiegame #pixelart
September 19, 2025 at 3:21 PM
Continuing on with dialogue busts; had to do some character redesigns (Both for bust and overworld sprite) so it's taking a little while longer, should all be wrapped up tomorrow though...well for this batch anyways.

#gamedev #solodev #indiegame #pixelart
September 16, 2025 at 3:42 PM
Slowly working through the character busts for dialogue and cutscenes (well at least the ones for the Demo). Like everything else, these might not be finalised, but they're pretty close.

#gamedev #solodev #indiegame #pixelart
September 8, 2025 at 3:58 PM
Finally finished the cutscene mechanic; obviously I'll need to make the actual sprites, add audio and tidy up any imperfections, but the foundations are done, so that's another milstone achieved. Followers next I think.

#gamedev #solodev #indiegame #pixelart
September 5, 2025 at 2:55 PM
I really should get more consistent with updates; but I've been head deep in a lot of Archive/Lore writing reccently (it's a rabbit hole that never ends), which explains the lack of posts. Starting next week I'm getting back on track to more "important" things.

#gamedev #solodev #indiegame
August 28, 2025 at 11:36 AM
Created some icons for the Archive sections for use in the Main Menu; was originally going to make them like encyclopedia britannicas, but since the UI is mimicking a digital interface, I decided to go with CDs instead. Should get them in and working tomorrow.

#gamedev #solodev #indiegame
August 20, 2025 at 5:32 PM
I have this folder on my Desktop where I just store notes for ideas, bits and pieces for narrative and whole bunch of rough Microsoft Paint sketches; so I thought I'd share a few of them, just so you can see none of my ideas started out perfect.

#gamedev #solodev #indiegame
August 19, 2025 at 3:35 PM
3/4 of Corrin's Walk Animations are complete; I'm not someone who can animate for hours on end without getting burnt out, so completing an animation set is big progress in my eyes. Hopefully I'll get them all done and replace the old ones soon enough.

#gamedev #solodev #indiegame #pixelart
August 18, 2025 at 2:26 PM
What was supposed to be a couple days, turned into a couple weeks; but the Intro Intermission is finally done. However, considering I went overboard and made it 8 minutes long, this is only a snippet of it, but it will give you a good idea as to why it took so long.

#gamedev #solodev #indiegame
August 15, 2025 at 9:47 AM
I would have had a nice preview of the intro Intermission by now to show off; but tests proved I needed to rethink the interface of the Intermissions, both from a visual standpoint and from a player engagement standpoint. Thus I have spent time getting the new UI made.

#gamedev #solodev #indiegame
August 8, 2025 at 3:37 PM
Currently doing some recordings for the intro Intermission; a sequence that needs to be completed before I can test additional mechanics in order. I'm no VA, but it is sure as hell fun.

#gamedev #solodev #indiegame
August 3, 2025 at 1:05 PM
I apologise for the lack of posts in recent times; I've been focusing on getting the Combat overhaul done, which requires a lot of other things to be done. On top of that I've been working on the Archive entries as well. Hopefully soon I'll be able to show some things.

#gamedev #solodev #indiegame
July 27, 2025 at 12:55 PM
This journey of overhauling the combat has allowed me to re-factor a lot of other systems as well (such as NPC Spawns and Level States); which does ultimately mean a lot of tearing stuff out and rewriting sections...but at least it'll save me the headache in the future.

#gamedev #solodev #indiegame
July 20, 2025 at 2:23 PM
Just a quick update, combat is coming along (even though currently it is just error busting), and I'm also side-loading doing the narrative for the Archive (the place for people who like to read); as such there really isn't a lot to show...for now.

#gamedev #solodev #indiegame
July 14, 2025 at 1:54 PM
Well I've made it sub 1000 with the errors (for context it was over 2000), who knew overhauling the combat was so invasive; mind you most of the errors are to do with name changes and references, but when you're working with multiple moving parts, it's not always easy.

#gamedev #solodev #indiegame
July 7, 2025 at 2:09 PM
The issue with doing a combat overhaul, is that at one point you begin to realise just how ingrained the old system was into everything else (especially when rewriting scripts and moving data around); in short, it's going to take a little bit longer to finish 😄.

#gamedev #solodev #indiegame
July 1, 2025 at 1:28 PM
Finished the design layout of the combat character selection scene; hopefully I'll be able to implement the functionaility tomorrow and be well on my way to actually giving the combat revamp some legs. (Character sprites are for testing).

#gamedev #solodev #indiegame #pixelart
June 30, 2025 at 4:10 PM
Finished up the Combat HUD UI (bar the Effect icons), making a little mockup to showcase how they'll look during the encounter. I used a muted palette to capture the essence of the scene, making everything visually pleasing.

#gamedev #solodev #indiegame #pixelart #UI
June 25, 2025 at 8:57 AM