Vyre || Prophecy: Corrin's Tale
@vyrevermilion.bsky.social
230 followers 46 following 250 posts
Pixel Artist, Indie Game Developer // Currently Working On - Prophecy: Corrin's Tale. Somtimes I just disappear...
Posts Media Videos Starter Packs
Pinned
First post on Bluesky, so an introduction is in order. I'm Vyre, an indie game dev currently working on my first game Prophecy: Corrin's Tale. I often post on Twitter, but will also post on here now.

(Picture - Prophecy: Corrin's Tale Start Menu)

#gamedev #indiedev #indiegame #pixelart
Started work on the Team HUD UI, basically the first steps of replacing the Follower system with a switch-in team mechanic (only because it will save my sanity in the long run).

#gamedev #solodev #indiegame #pixelart
Really good work, love the colours, and the design is ace too!
I just wanted to say, I'm really glad I followed you; your little inspirational posts for devs has always reminded me why I started this journey in the first place, for the passion and enjoyment of making something, so for that alone thank you.
I wish I had this level of patience for animation, lovely work, looking good!
Hey all, just a quick update; I recently started a new night job (gotta make that money somehow), so as you can imagine it's really changed my development schedule for the game. That's not to say it's over, just things will be a bit slower from now on.

#gamedev #solodev #indiegame
Getting back to sprite work, thought I would change up the characters each session to avoid burnout; this time I selected Jade and began work on her Idle animations. Going to spend the rest of the week on sprites, so it might go quiet for a little bit.

#gamedev #solodev #indiegame #pixelart
No game is complete without some good old lore; the love UI design as well, very good work!
Seems like a fun game, keep up the good work!
Back on the writing grind, planning the narrative. Game writing is a fun challenge, because you have to consider mechanics as well as the typical story components like characters, locations etc, but I love a challenge.

#gamedev #solodev #indiegame
Finished some behind the scenes dialogue stuff, but I did change some visuals around both in the UI and level as well; the most notable of these is the addition of child drawings, as a prompt that these are objects Corrin can talk to...trust me, it makes sense, kinda.

#gamedev #solodev #indiegame
Currently working on getting the dialogue system to fit into a more central repository, so I don't have to hard code every string value of text; safe to say, I've learnt quite a few things today.

#gamedev #solodev #indiegame
I was going to say slight soggy jellybean, but jelly-like courgette works too.
Honestly in this day and age you could probably get away with calling it a feature 😆
I'd say C, it has both that cosy feel and more personality in regards to the theme than the other two. Either way they are all good initial concepts.
You know you're getting a bit too into the narrative, when written notes for just two sections of it, looks like a well-worn journal.

#gamedev #solodev #indiegame
I do love a good set of funky characters; lovely work!
That's such a good song; honestly wasn't expecting to see that on Bluesky feed today.
Within the ranks of The Council's vast empire, stands the metal machines of carnage, the Steel Priests; but don't let the name fool you, there is nothing holy about these merciless masters of brutality.

#gamedev #solodev #indiegame #pixelart
Continuing on with dialogue busts; had to do some character redesigns (Both for bust and overworld sprite) so it's taking a little while longer, should all be wrapped up tomorrow though...well for this batch anyways.

#gamedev #solodev #indiegame #pixelart
Your art is very good, love the designs.
The most important member of the team 😆