volutedberet (GameDev)
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volutedberet.bsky.social
volutedberet (GameDev)
@volutedberet.bsky.social
He/Him - 19
Hobbyist gamedev, factory builder addict, and a fan of weird games :3

Find my games, and socials here: https://linktr.ee/volutedberet
Descriptions :3
October 21, 2025 at 4:39 PM
Bonus screenshot
October 9, 2025 at 1:05 AM
ooh, cool
gl with it :3
October 3, 2025 at 7:05 PM
Thanks :D
October 3, 2025 at 7:05 PM
Also for anyone curious on how it works

For the transition, i have a secondary render that's only active when the inventory is open, and i use that for the status part

And, the items are rendered twice, one is used as a mask, since the main renders shaders mess with the alpha channel
October 2, 2025 at 1:24 PM
Also, added in an item wiki, where you can browse all the items in the game, and see what they do
September 30, 2025 at 11:45 AM
I haven't had that happen, tho i don't really make big shaders, so i probably just haven't reached the threshold where it starts slowing down
September 28, 2025 at 9:17 AM
Also there is a depth+normal based outline added as a different pass, but i ripped that straight from a tutorial, cus i'm not smart enough to make that on my own ;-;
September 25, 2025 at 10:35 PM
Yup, it's a fullscreen shader, added in as a renderer feature pass

Srry about the graph being messy af, i basically just dragged stuff around till it looked cool, and i haven't had the time to clean it up yet (plus it's probably really badly implemented, i'm just way too dumb for shaders lol)
September 25, 2025 at 10:35 PM
not at the moment, cus i just used the built in dither note, that shadergraph has
tho adding custom patterns shouldn't be that hard, so i'll try adding it, once i'm done with the jam game i'm working on atm
September 24, 2025 at 7:29 PM