Hobbyist gamedev, factory builder addict, and a fan of weird games :3
Find my games, and socials here: https://linktr.ee/volutedberet
gl with it :3
gl with it :3
For the transition, i have a secondary render that's only active when the inventory is open, and i use that for the status part
And, the items are rendered twice, one is used as a mask, since the main renders shaders mess with the alpha channel
For the transition, i have a secondary render that's only active when the inventory is open, and i use that for the status part
And, the items are rendered twice, one is used as a mask, since the main renders shaders mess with the alpha channel
Srry about the graph being messy af, i basically just dragged stuff around till it looked cool, and i haven't had the time to clean it up yet (plus it's probably really badly implemented, i'm just way too dumb for shaders lol)
Srry about the graph being messy af, i basically just dragged stuff around till it looked cool, and i haven't had the time to clean it up yet (plus it's probably really badly implemented, i'm just way too dumb for shaders lol)
tho adding custom patterns shouldn't be that hard, so i'll try adding it, once i'm done with the jam game i'm working on atm
tho adding custom patterns shouldn't be that hard, so i'll try adding it, once i'm done with the jam game i'm working on atm