vectorhound.com
My game needs a way to direct the player to resources while still remaining a tiny bit inscrutable.
I wanted this display to feel like it could exist in a 1980s submarine, as if it was made of LEDs and dread.
The display itself is 100% vectors 😎
My game needs a way to direct the player to resources while still remaining a tiny bit inscrutable.
I wanted this display to feel like it could exist in a 1980s submarine, as if it was made of LEDs and dread.
The display itself is 100% vectors 😎
My game is only vectors (lines) and I really struggled to come up with a concept for what roads would look like.
Eventually, I remembered how much fun I had making pseudo 3d grids in Flash and my roads were born.
#gamedev #indiegames
My game is only vectors (lines) and I really struggled to come up with a concept for what roads would look like.
Eventually, I remembered how much fun I had making pseudo 3d grids in Flash and my roads were born.
#gamedev #indiegames
So though I could tweak the monitor signal to look more like the scope it would be cheating and not true analog.
So though I could tweak the monitor signal to look more like the scope it would be cheating and not true analog.
I can confirm it is rad.
I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned.
#gamedev
I can confirm it is rad.
I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned.
#gamedev
This is from a couple weeks ago when I dropped in the slo-mo button. Chromatic aberration makes everything tasty.
#gamedev #retrogaming
This is from a couple weeks ago when I dropped in the slo-mo button. Chromatic aberration makes everything tasty.
#gamedev #retrogaming
Created with a pseudo 3D mesh which reacts to the player.
#gamedev
Created with a pseudo 3D mesh which reacts to the player.
#gamedev
What you’re seeing is live output from a work-in-progress game, rendered in real time on a 50-year-old piece of lab equipment.
What you’re seeing is live output from a work-in-progress game, rendered in real time on a 50-year-old piece of lab equipment.