Vector Hound
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vectorhound.bsky.social
Vector Hound
@vectorhound.bsky.social
Game Development. Electronics Experimentation.

vectorhound.com
Hey guys I made a fucked up little instrument!

My game needs a way to direct the player to resources while still remaining a tiny bit inscrutable.

I wanted this display to feel like it could exist in a 1980s submarine, as if it was made of LEDs and dread.
The display itself is 100% vectors 😎
February 5, 2026 at 3:42 PM
The cool thing about constraints is that they force creativity.

My game is only vectors (lines) and I really struggled to come up with a concept for what roads would look like.

Eventually, I remembered how much fun I had making pseudo 3d grids in Flash and my roads were born.
#gamedev #indiegames
February 2, 2026 at 2:54 PM
I guess I should mention that the game outputs two signals one to the scope and one to my monitor/tv.

So though I could tweak the monitor signal to look more like the scope it would be cheating and not true analog.
February 1, 2026 at 6:07 PM
February 1, 2026 at 5:43 PM
Raster version for reference
February 1, 2026 at 1:31 PM
When I had the idea of making a vector based game engine, it occurred to me that it would be rad if the game could talk to a REAL vector display.

I can confirm it is rad.

I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned.
#gamedev
February 1, 2026 at 1:27 PM
I didn't know it was #screenshotsaturday all I've got is this clip!

This is from a couple weeks ago when I dropped in the slo-mo button. Chromatic aberration makes everything tasty.

#gamedev #retrogaming
January 31, 2026 at 8:58 PM
This week I got roads working. I want players to always be doing something, even when they're just going from place to place. While on a road players will boost their speed to the point of anxiety.

Created with a pseudo 3D mesh which reacts to the player.

#gamedev
January 31, 2026 at 2:29 PM
We can now control the Tektronix 465 oscilloscope with a standard game controller
January 12, 2026 at 2:42 PM
Looks like I can't post big videos here. But here's a photo I snapped last night of the Tektronics 465
January 8, 2026 at 4:56 PM
First light on the 465 oscilloscope.
What you’re seeing is live output from a work-in-progress game, rendered in real time on a 50-year-old piece of lab equipment.
January 8, 2026 at 4:34 PM