Vector Hound
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vectorhound.bsky.social
Vector Hound
@vectorhound.bsky.social
Game Development. Electronics Experimentation.

vectorhound.com
Weird question.

Anyone here know about replacing CRTs in arcade cabs?

I've got an old neo geo MVS but the CRT is proper dead. No blue channel, I've replaced the capacitors and potentiometers on the neck board

So I'd love to replace the CRT. But I can't source a low latency 4:3 screen
February 6, 2026 at 6:07 PM
Hey guys I made a fucked up little instrument!

My game needs a way to direct the player to resources while still remaining a tiny bit inscrutable.

I wanted this display to feel like it could exist in a 1980s submarine, as if it was made of LEDs and dread.
The display itself is 100% vectors 😎
February 5, 2026 at 3:42 PM
The cool thing about constraints is that they force creativity.

My game is only vectors (lines) and I really struggled to come up with a concept for what roads would look like.

Eventually, I remembered how much fun I had making pseudo 3d grids in Flash and my roads were born.
#gamedev #indiegames
February 2, 2026 at 2:54 PM
When I had the idea of making a vector based game engine, it occurred to me that it would be rad if the game could talk to a REAL vector display.

I can confirm it is rad.

I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned.
#gamedev
February 1, 2026 at 1:27 PM
I didn't know it was #screenshotsaturday all I've got is this clip!

This is from a couple weeks ago when I dropped in the slo-mo button. Chromatic aberration makes everything tasty.

#gamedev #retrogaming
January 31, 2026 at 8:58 PM
This week I got roads working. I want players to always be doing something, even when they're just going from place to place. While on a road players will boost their speed to the point of anxiety.

Created with a pseudo 3D mesh which reacts to the player.

#gamedev
January 31, 2026 at 2:29 PM
We can now control the Tektronix 465 oscilloscope with a standard game controller
January 12, 2026 at 2:42 PM
Looks like I can't post big videos here. But here's a photo I snapped last night of the Tektronics 465
January 8, 2026 at 4:56 PM
First light on the 465 oscilloscope.
What you’re seeing is live output from a work-in-progress game, rendered in real time on a 50-year-old piece of lab equipment.
January 8, 2026 at 4:34 PM