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Anyone here know about replacing CRTs in arcade cabs?
I've got an old neo geo MVS but the CRT is proper dead. No blue channel, I've replaced the capacitors and potentiometers on the neck board
So I'd love to replace the CRT. But I can't source a low latency 4:3 screen
Anyone here know about replacing CRTs in arcade cabs?
I've got an old neo geo MVS but the CRT is proper dead. No blue channel, I've replaced the capacitors and potentiometers on the neck board
So I'd love to replace the CRT. But I can't source a low latency 4:3 screen
My game needs a way to direct the player to resources while still remaining a tiny bit inscrutable.
I wanted this display to feel like it could exist in a 1980s submarine, as if it was made of LEDs and dread.
The display itself is 100% vectors 😎
My game needs a way to direct the player to resources while still remaining a tiny bit inscrutable.
I wanted this display to feel like it could exist in a 1980s submarine, as if it was made of LEDs and dread.
The display itself is 100% vectors 😎
My game is only vectors (lines) and I really struggled to come up with a concept for what roads would look like.
Eventually, I remembered how much fun I had making pseudo 3d grids in Flash and my roads were born.
#gamedev #indiegames
My game is only vectors (lines) and I really struggled to come up with a concept for what roads would look like.
Eventually, I remembered how much fun I had making pseudo 3d grids in Flash and my roads were born.
#gamedev #indiegames
I can confirm it is rad.
I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned.
#gamedev
I can confirm it is rad.
I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned.
#gamedev
This is from a couple weeks ago when I dropped in the slo-mo button. Chromatic aberration makes everything tasty.
#gamedev #retrogaming
This is from a couple weeks ago when I dropped in the slo-mo button. Chromatic aberration makes everything tasty.
#gamedev #retrogaming
Created with a pseudo 3D mesh which reacts to the player.
#gamedev
Created with a pseudo 3D mesh which reacts to the player.
#gamedev
What you’re seeing is live output from a work-in-progress game, rendered in real time on a 50-year-old piece of lab equipment.
What you’re seeing is live output from a work-in-progress game, rendered in real time on a 50-year-old piece of lab equipment.