Varzov
@varzov.bsky.social
This robot does not exist.
Concept designer, hard surface modeller.
#conceptart #hardsurface #b3d
https://artstation.com/varzov
https://cara.app/varzov
http://gumroad.com/varzov
Concept designer, hard surface modeller.
#conceptart #hardsurface #b3d
https://artstation.com/varzov
https://cara.app/varzov
http://gumroad.com/varzov
Reposted by Varzov
Check out some of my latest development process for spaceship design:
www.patreon.com/posts/frigat...
#scifi #conceptart #3DPrinting #spaceship
www.patreon.com/posts/frigat...
#scifi #conceptart #3DPrinting #spaceship
November 6, 2025 at 6:44 PM
Check out some of my latest development process for spaceship design:
www.patreon.com/posts/frigat...
#scifi #conceptart #3DPrinting #spaceship
www.patreon.com/posts/frigat...
#scifi #conceptart #3DPrinting #spaceship
#b3d #conceptart #hardsurface #hardops #DECALMachine
"Your favorite subgun in a new package. Compact, effective, no frills." -Shillelagh, vol.74/6
"Your favorite subgun in a new package. Compact, effective, no frills." -Shillelagh, vol.74/6
October 28, 2025 at 3:36 PM
#b3d #conceptart #hardsurface #hardops #DECALMachine
"Your favorite subgun in a new package. Compact, effective, no frills." -Shillelagh, vol.74/6
"Your favorite subgun in a new package. Compact, effective, no frills." -Shillelagh, vol.74/6
#b3d #conceptart #hardsurface #hardops #DECALMachine
"Derivative, but cheap and decently reliable." -Shillelagh, vol.67/2
"Derivative, but cheap and decently reliable." -Shillelagh, vol.67/2
October 21, 2025 at 7:37 PM
#b3d #conceptart #hardsurface #hardops #DECALMachine
"Derivative, but cheap and decently reliable." -Shillelagh, vol.67/2
"Derivative, but cheap and decently reliable." -Shillelagh, vol.67/2
June 11, 2025 at 3:26 PM
Reposted by Varzov
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.
@bungie.net @marathonthegame.bungie.net
@bungie.net @marathonthegame.bungie.net
May 15, 2025 at 6:11 PM
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.
@bungie.net @marathonthegame.bungie.net
@bungie.net @marathonthegame.bungie.net
May 15, 2025 at 4:53 PM
#b3d #conceptart #hardsurface #hardops #DECALMachine
"-It's remarkable that they've managed to fit a gimballed engine into this frame, but how does it brake?"
"-Feet first. It brakes feet-first"
"-It's remarkable that they've managed to fit a gimballed engine into this frame, but how does it brake?"
"-Feet first. It brakes feet-first"
May 7, 2025 at 6:32 PM
#b3d #conceptart #hardsurface #hardops #DECALMachine
"-It's remarkable that they've managed to fit a gimballed engine into this frame, but how does it brake?"
"-Feet first. It brakes feet-first"
"-It's remarkable that they've managed to fit a gimballed engine into this frame, but how does it brake?"
"-Feet first. It brakes feet-first"
#b3d #conceptart #hardsurface #hardops #DECALMachine
[alert-notify[462MHz][units-attached]
[query.status]
[1][aux.lock(true)]
[query.status]
[1][aux.lock(true)]
[2][aux.lock(true)]
[query.alert(booster.factor(10)).t[-3]]
...[3][aux.lock(true) aux.lock(true) aux.lock(true)]
[alert-notify[462MHz][units-attached]
[query.status]
[1][aux.lock(true)]
[query.status]
[1][aux.lock(true)]
[2][aux.lock(true)]
[query.alert(booster.factor(10)).t[-3]]
...[3][aux.lock(true) aux.lock(true) aux.lock(true)]
April 15, 2025 at 3:29 PM
#b3d #conceptart #hardsurface #hardops #DECALMachine
[alert-notify[462MHz][units-attached]
[query.status]
[1][aux.lock(true)]
[query.status]
[1][aux.lock(true)]
[2][aux.lock(true)]
[query.alert(booster.factor(10)).t[-3]]
...[3][aux.lock(true) aux.lock(true) aux.lock(true)]
[alert-notify[462MHz][units-attached]
[query.status]
[1][aux.lock(true)]
[query.status]
[1][aux.lock(true)]
[2][aux.lock(true)]
[query.alert(booster.factor(10)).t[-3]]
...[3][aux.lock(true) aux.lock(true) aux.lock(true)]
April 8, 2025 at 6:58 PM
#b3d #conceptart #hardsurface #hardops #DECALMachine
This high up, maintenance calls come in all flavors.
Sometimes, it's a genuine malfunction, or a sensor fritzing out. Other times it's a slice job, or you get to meet a guy with a grudge and a shotgun.
This high up, maintenance calls come in all flavors.
Sometimes, it's a genuine malfunction, or a sensor fritzing out. Other times it's a slice job, or you get to meet a guy with a grudge and a shotgun.
April 8, 2025 at 3:38 PM
#b3d #conceptart #hardsurface #hardops #DECALMachine
This high up, maintenance calls come in all flavors.
Sometimes, it's a genuine malfunction, or a sensor fritzing out. Other times it's a slice job, or you get to meet a guy with a grudge and a shotgun.
This high up, maintenance calls come in all flavors.
Sometimes, it's a genuine malfunction, or a sensor fritzing out. Other times it's a slice job, or you get to meet a guy with a grudge and a shotgun.
AUV12 SERIES-B Giblet
All-purpose assistant. Smaller and more mobile bot engineered for a wide array of tasks that don’t demand robust, heavy-duty models.
Often relies on coordinator models for long-distance transport, especially in zero-g.
#b3d #conceptart #harsurface
All-purpose assistant. Smaller and more mobile bot engineered for a wide array of tasks that don’t demand robust, heavy-duty models.
Often relies on coordinator models for long-distance transport, especially in zero-g.
#b3d #conceptart #harsurface
April 3, 2025 at 7:43 PM
AUV12 SERIES-B Giblet
All-purpose assistant. Smaller and more mobile bot engineered for a wide array of tasks that don’t demand robust, heavy-duty models.
Often relies on coordinator models for long-distance transport, especially in zero-g.
#b3d #conceptart #harsurface
All-purpose assistant. Smaller and more mobile bot engineered for a wide array of tasks that don’t demand robust, heavy-duty models.
Often relies on coordinator models for long-distance transport, especially in zero-g.
#b3d #conceptart #harsurface
#b3d #conceptart #hardsurface
Industrial bot/mobile coordination hub. Directs about two dozen smaller, specialized units.
Industrial bot/mobile coordination hub. Directs about two dozen smaller, specialized units.
April 1, 2025 at 4:16 PM
#b3d #conceptart #hardsurface
Industrial bot/mobile coordination hub. Directs about two dozen smaller, specialized units.
Industrial bot/mobile coordination hub. Directs about two dozen smaller, specialized units.
March 14, 2025 at 4:42 PM
March 11, 2025 at 9:14 PM
Reposted by Varzov
Another batch of some Cyberpunk 2077 stuff I designed, this time some more space themed.
Crystal Palace (seen in ads, and - spoiler alert - one of the endings).
Arasaka Space Station - another spoiler alert - one of the endings is happening on board, sadly no station is visible from the outside.
Crystal Palace (seen in ads, and - spoiler alert - one of the endings).
Arasaka Space Station - another spoiler alert - one of the endings is happening on board, sadly no station is visible from the outside.
February 11, 2025 at 10:13 PM
Another batch of some Cyberpunk 2077 stuff I designed, this time some more space themed.
Crystal Palace (seen in ads, and - spoiler alert - one of the endings).
Arasaka Space Station - another spoiler alert - one of the endings is happening on board, sadly no station is visible from the outside.
Crystal Palace (seen in ads, and - spoiler alert - one of the endings).
Arasaka Space Station - another spoiler alert - one of the endings is happening on board, sadly no station is visible from the outside.
Reposted by Varzov
beginnings are eternal...
February 10, 2025 at 9:07 PM
beginnings are eternal...
Reposted by Varzov
Shaded my latest space frigate drawing
Will hopefully color her proper later :d
#spaceship #illust #イラスト #scifi
Will hopefully color her proper later :d
#spaceship #illust #イラスト #scifi
January 31, 2025 at 6:02 PM
Shaded my latest space frigate drawing
Will hopefully color her proper later :d
#spaceship #illust #イラスト #scifi
Will hopefully color her proper later :d
#spaceship #illust #イラスト #scifi
Reposted by Varzov
Didn't post any updates for a long time 🥲
just slowly making smaller props, cleaning up the most messy areas and refactoring my building generator again lol :D But it's finally approaching a decent state so I won't be ashamed to put some pcg graph screenshots into an Artstation post 😆
just slowly making smaller props, cleaning up the most messy areas and refactoring my building generator again lol :D But it's finally approaching a decent state so I won't be ashamed to put some pcg graph screenshots into an Artstation post 😆
January 29, 2025 at 7:59 PM
Didn't post any updates for a long time 🥲
just slowly making smaller props, cleaning up the most messy areas and refactoring my building generator again lol :D But it's finally approaching a decent state so I won't be ashamed to put some pcg graph screenshots into an Artstation post 😆
just slowly making smaller props, cleaning up the most messy areas and refactoring my building generator again lol :D But it's finally approaching a decent state so I won't be ashamed to put some pcg graph screenshots into an Artstation post 😆
Reposted by Varzov
H.M.S Belfast
The Queen's Walk, London SE1
Shell room carousel
#reference #vehiclereference #buildingreference
The Queen's Walk, London SE1
Shell room carousel
#reference #vehiclereference #buildingreference
January 23, 2025 at 10:26 PM
H.M.S Belfast
The Queen's Walk, London SE1
Shell room carousel
#reference #vehiclereference #buildingreference
The Queen's Walk, London SE1
Shell room carousel
#reference #vehiclereference #buildingreference
Reposted by Varzov
I made it :D
Hey everybody, will now also post here and share my art, concepts and photography!
#art #conceptart #artvsartist
Hey everybody, will now also post here and share my art, concepts and photography!
#art #conceptart #artvsartist
January 7, 2025 at 5:24 PM
I made it :D
Hey everybody, will now also post here and share my art, concepts and photography!
#art #conceptart #artvsartist
Hey everybody, will now also post here and share my art, concepts and photography!
#art #conceptart #artvsartist
Reposted by Varzov
Started looking at projectiles a bit more. I'll be working on this for a bit while I try to make it flow a little better. #indiegamedev
January 23, 2025 at 3:15 PM
Started looking at projectiles a bit more. I'll be working on this for a bit while I try to make it flow a little better. #indiegamedev
Reposted by Varzov
St Alphege London Wall, EC2Y
Large stone archway remains at night
#reference #buildingreference #materialreference
Large stone archway remains at night
#reference #buildingreference #materialreference
January 22, 2025 at 5:55 PM
St Alphege London Wall, EC2Y
Large stone archway remains at night
#reference #buildingreference #materialreference
Large stone archway remains at night
#reference #buildingreference #materialreference
January 21, 2025 at 3:51 PM
Reposted by Varzov