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variant-dev.bsky.social
studio::variant
@variant-dev.bsky.social
game dev in my free time, software engineer in my work time


sole creator of Geosyncrosity (alpha), a bullethell space roguelike

https://x.com/dev_variant

https://www.twitch.tv/studiovariant
Some new sounds for the UI as well as the guns

#space #game #roguelike #godot #roguelite #laser
January 17, 2026 at 9:46 PM
Long run halted by a well placed set of shots from the enemy Plasma Fighter and Plasma Bursters

#indiegame #gamedev #godot #alpha #roguelike #bullethell #vampiresurvivors #space #rogelite #bulletheaven #dodge #game
January 12, 2026 at 11:02 PM
January 8, 2026 at 7:45 PM
Lots of work on different things in my game this week

Really liking how some things are taking shape. Working specifically on death states for enemies at the moment (shown here)

#gamedev #indiedev #roguelike #godot #bullethell
January 8, 2026 at 7:14 AM
December 31, 2025 at 1:08 AM
December 29, 2025 at 3:53 AM
enemy and XP orb blips are now on the minimap :)

#indiegame #gamedev #space #shaders #minimap #godot #roguelike
December 28, 2025 at 9:26 PM
December 26, 2025 at 3:13 AM
lots of changes to make flying flying around feel better
- space dust
- FOV changes when speeding up/down
- Tighter camera overall
- etc

#indiedev #gamedev #space #godot #roguelike #roguelite #bullethell #sv
December 25, 2025 at 10:02 PM
December 25, 2025 at 5:54 AM
wave which clears all projectiles when you level up, to prevent getting hit after

#indiegame #shader #godot #space #spacegame #bulletheaven #survivor #survivorslike #gamedev #arcade #game
December 16, 2025 at 6:56 AM
December 14, 2025 at 10:06 PM
Stars! thousands rendered, almost no performance hit

#godot #shaders #space #roguelike #gamedev #indiedev #survivorlike #survivor #galaga #arcade
December 14, 2025 at 10:10 AM
Increased chromatic aberration now occurs as you take damage

also the waves now only begin when you kill all enemies in a current wave

#indiedev #gamedev #roguelike #godot #shader #shaders #bullethell #bulletheaven #survivorslike
December 14, 2025 at 2:02 AM
work has been crazy, but i finally got some time+energy to work on #Geosyncrosity again

Some damage VFX for the player (gonna put on the enemies soon) and some small bits of UI

Need to decide on a final UI design before doing much though

#indiegame #gamedev #godot #space #roguelike #bulletheaven
December 9, 2025 at 11:22 PM
Finished the model for the Mine Bombers. They keep their distance from the player unlike the Plasma Fighters + Plasma Bursters

Also the Plasma Fighters have a nice green color now :)

#indiegame #gamedev #roguelike #godot #space #alpha #shaders #randomgeneration #proceduralgeneration #dev #galaga
November 30, 2025 at 7:03 AM
Testing out the Mine Bomber's mines, pretty happy with the results so far!

Need to make an enemy model + make the AI smarter next!

#indiegame #gamedev #godot #roguelike #space #shaders #bullethell #vampiresurvivors
November 24, 2025 at 2:54 AM
good enough for now- still need to make the enemy which will utilize these

#indiegame #gamedev #godot #shader #explosion #roguelike #bullethell
November 23, 2025 at 5:35 PM
did not take long to start making it look good lol

#explosion #gamedev #roguelike #godot #shader #shaders
November 23, 2025 at 5:12 PM
deeper blacks for the 'smoke'

#gamedev #indiedev #godot
November 23, 2025 at 5:11 PM
beginnings of an explosion effect im working on. This is step 1 for the visual effect (will follow up with updates as replies)

#indiegame #gamedev #shaders #roguelike
November 23, 2025 at 5:09 PM
okokok i wont post another until i finish the actual scene

#gamedev #godot #indiedev #space #shaders #planet
November 17, 2025 at 9:41 PM
with the world environment

#gamedev #shaders
November 17, 2025 at 9:36 PM
It's fun generating random planets (all via a shader) while im working on the main menu

#godot #gamedev #roguelike #indiedev #dev #shaders #shader #space
November 17, 2025 at 9:34 PM
November 15, 2025 at 7:25 AM