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variant-dev.bsky.social
studio::variant
@variant-dev.bsky.social
game dev in my free time, software engineer in my work time


sole creator of Geosyncrosity (alpha), a bullethell space roguelike

https://x.com/dev_variant

https://www.twitch.tv/studiovariant
Long run halted by a well placed set of shots from the enemy Plasma Fighter and Plasma Bursters

#indiegame #gamedev #godot #alpha #roguelike #bullethell #vampiresurvivors #space #rogelite #bulletheaven #dodge #game
January 12, 2026 at 11:02 PM
January 8, 2026 at 7:45 PM
Lots of work on different things in my game this week

Really liking how some things are taking shape. Working specifically on death states for enemies at the moment (shown here)

#gamedev #indiedev #roguelike #godot #bullethell
January 8, 2026 at 7:14 AM
December 31, 2025 at 1:08 AM
December 29, 2025 at 3:53 AM
enemy and XP orb blips are now on the minimap :)

#indiegame #gamedev #space #shaders #minimap #godot #roguelike
December 28, 2025 at 9:26 PM
December 26, 2025 at 3:13 AM
lots of changes to make flying flying around feel better
- space dust
- FOV changes when speeding up/down
- Tighter camera overall
- etc

#indiedev #gamedev #space #godot #roguelike #roguelite #bullethell #sv
December 25, 2025 at 10:02 PM
December 25, 2025 at 5:54 AM
wave which clears all projectiles when you level up, to prevent getting hit after

#indiegame #shader #godot #space #spacegame #bulletheaven #survivor #survivorslike #gamedev #arcade #game
December 16, 2025 at 6:56 AM
December 14, 2025 at 10:06 PM
Stars! thousands rendered, almost no performance hit

#godot #shaders #space #roguelike #gamedev #indiedev #survivorlike #survivor #galaga #arcade
December 14, 2025 at 10:10 AM
Increased chromatic aberration now occurs as you take damage

also the waves now only begin when you kill all enemies in a current wave

#indiedev #gamedev #roguelike #godot #shader #shaders #bullethell #bulletheaven #survivorslike
December 14, 2025 at 2:02 AM
work has been crazy, but i finally got some time+energy to work on #Geosyncrosity again

Some damage VFX for the player (gonna put on the enemies soon) and some small bits of UI

Need to decide on a final UI design before doing much though

#indiegame #gamedev #godot #space #roguelike #bulletheaven
December 9, 2025 at 11:22 PM
Finished the model for the Mine Bombers. They keep their distance from the player unlike the Plasma Fighters + Plasma Bursters

Also the Plasma Fighters have a nice green color now :)

#indiegame #gamedev #roguelike #godot #space #alpha #shaders #randomgeneration #proceduralgeneration #dev #galaga
November 30, 2025 at 7:03 AM
Testing out the Mine Bomber's mines, pretty happy with the results so far!

Need to make an enemy model + make the AI smarter next!

#indiegame #gamedev #godot #roguelike #space #shaders #bullethell #vampiresurvivors
November 24, 2025 at 2:54 AM
beginnings of an explosion effect im working on. This is step 1 for the visual effect (will follow up with updates as replies)

#indiegame #gamedev #shaders #roguelike
November 23, 2025 at 5:09 PM
will post more on my games when work lightens up some (hopefully soon!..)
November 21, 2025 at 10:59 PM
It's fun generating random planets (all via a shader) while im working on the main menu

#godot #gamedev #roguelike #indiedev #dev #shaders #shader #space
November 17, 2025 at 9:34 PM
November 15, 2025 at 7:25 AM
kiosks at restaurants make me feel like a toddler

just let me talk to an adult about my order
November 14, 2025 at 7:42 PM
Second enemy added; will be giving both enemies their own models+projectiles+etc soon

for now, a beefier+faster version of the first enemy with 3 projectiles instead of 1 is in the game once you hit level 2

#indiegame #gamedev #roguelike #space #lowpoly #bullethell #godot
November 12, 2025 at 10:55 PM
fun little shader for the XP orbs in my game

#roguelike #indiegame #indiedev #gamedev #godot #shaders
November 12, 2025 at 1:35 AM
beam damage numbers, multiple projectiles, getting kinda fun!

#indiedev #gamedev #godot #roguelike #roguelite #space #lowpoly
November 10, 2025 at 8:30 PM
new weapon, beam gun. When you get extra projectiles it shoots multiple in quick succession

need to work on the VFX of everything, but its a good second weapon to add i think

#indiegame #gamedev #godot #bullethell #roguelike #roguelite #space #lowpoly
November 10, 2025 at 5:07 PM