i remember fondly when we were stuck in a SCREEN that was rapidly going to SHAKE us into non-existence. there were two guards where one was telling the truth and the other was lying.
you somehow realised it was not a puzzle to solve, they were just stalling for time. good save!
i remember fondly when we were stuck in a SCREEN that was rapidly going to SHAKE us into non-existence. there were two guards where one was telling the truth and the other was lying.
you somehow realised it was not a puzzle to solve, they were just stalling for time. good save!
btw your battle design post made me discover Dungeon Encounters. i only played a few hours so far but really appreciate the elegant design; it only has what it needs, and you can make up your own narrative for it
btw your battle design post made me discover Dungeon Encounters. i only played a few hours so far but really appreciate the elegant design; it only has what it needs, and you can make up your own narrative for it