Jim Dagg
vagentzero.bsky.social
Jim Dagg
@vagentzero.bsky.social
Professional code monkey, amateur cook, hobbyist TTRPG dev of player-empowering, positive action-forward games. Find my work at vagentzero.itch.io!
I just saw this show up on Chinese Cooking Demystified and it sounded dope af. I'm gonna have to give this a go!
November 11, 2025 at 5:18 AM
Also derived from Earthbound: All JRPG games should allow you to auto-win encounters if you massively overpower your enemies.
November 11, 2025 at 2:44 AM
I'm going to try to talk more, not less, and share the things that give me life - both to uplift others, and for myself. Hold me to that.
November 9, 2025 at 3:07 PM
Give me the coffee. I need it and you very much do not
November 1, 2025 at 9:29 PM
N'duja
October 30, 2025 at 3:01 PM
the "slowly bleeding to death" part of a combat unless the parties had something interesting to say or do in the meantime. Any edit we make in a TTRPG is by necessity some degree of narrative, but whether it's a narrative edit as a first principle is debatable.
October 21, 2025 at 2:45 PM
it's vanishingly unlikely. That doesn't resonate as the same type of edit as (say) "let's not roleplay this shopkeeper encounter" or "two days later you arrive at the entrance to the cave dungeon"; THOSE are narrative edits. But the edges are blurry, right? A good narrative would skip past (2/3)
October 21, 2025 at 2:45 PM
Saying "you win" in a combat like is a decision made out of respect for the table's time, and that's the same type of decision made in resigning a position in chess. You *could* play it out, but it's a waste of time; even though presumably one side *could* pull through, (1/3)
October 21, 2025 at 2:45 PM
just at me next time, damn
October 19, 2025 at 11:40 PM
Reposted by Jim Dagg
i know the desire to fight with these sick freaks is strong but resist the urge and just block. it’s better for your brain.
October 17, 2025 at 10:14 PM
heh heh heh heh...
October 18, 2025 at 3:33 AM