Upstream Arcade
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upstreamarcade.com
Upstream Arcade
@upstreamarcade.com
We make games!
Hellboy: Web of Wyrd | West of Dead | Deadbeat Heroes

upstreamarcade.com

https://upstreamarcade.itch.io/

Steam Page
https://store.steampowered.com/curator/45773240

Find out more or come say hi!
linktr.ee/upstreamarcade
Pinned
Want to see what we’ve been cooking up? 🏃‍♂️
Here's a sneak peek.

#videogame #gamedev #speedrun
Here be some colour and remaining pieces of our core building blocks. Pop-popping blocks into exsistence is very satisfying, especially as they wobble and settle.

#gamedev #procgen #gameart #indiedev
October 9, 2025 at 4:22 PM
Tagging in on where Adam left off Paddy has started adding art to our real time mesh generator. Some snaggs here and there but a core set of pieces allow for some good feels

Build, build...DESTROY, DESTROY....!

#gamedev #procgen #gameart
October 7, 2025 at 4:00 PM
Announcing our first 'Gem' - Sky Skater! - a minimal, chillout hover skate game. Think Back to the future 2 meets Chopper from 2000A.D. (are we showing our age?)

Coming soon to itch! Add the title to your collection and be told when it's out! upstreamarcade.itch.io/sky-skater

#indiedev #indiegame
October 3, 2025 at 8:39 AM
We're excited to share an upcoming collection of *tiny* projects - Upstream Arcade GEMS. Each 'Gem' will feature a completely different idea that we've always wanted to try. It's fun to figure new things out, and even more fun to share them with you. Stay tuned!

#indiedev #gamedev #indiegames
October 2, 2025 at 5:13 PM
What's this little fella?? #gamedev #indiedev #prototype
September 25, 2025 at 8:54 AM
First things first - that little 'blobby' feeling when adding and removing pieces. #gamedev #procgen #gamecode #indiedev
September 24, 2025 at 4:24 PM
While Paddy is putting some visual love into Sky-Skater, Ad is starting on our second microgame. Let's get some simple real time mesh generation working... #gamedev #procgen #indiedev
September 24, 2025 at 8:27 AM
Paddy has been living his best life, and fulfilling his dream of making low-poly flying cars for our Sky-Skater minigame. #cyberpunk #gamedev #gameart
September 23, 2025 at 4:23 PM
Some good progress in the last day - transparent floor, visual effects and extra props are bringing it together! #gamedev #retrogame #indiegame
September 19, 2025 at 11:40 AM
Our hoverboard-ey toy is coming on nicely! We've an updated player character, colour palette and some (massively faked) animation. #gamedev #indiedev
September 17, 2025 at 4:24 PM
It's amazing what a difference some first pass art can make to a prototype. #gamedev #indiedev #gameart
September 15, 2025 at 4:15 PM
We've added speed management to our little skate prototype - if you time your boosts right you can go pretty fast!

#gamedev
#indiedev
September 11, 2025 at 4:30 PM
More exciting news!

We are sharing a link to our new itch.io page where we will be posting some fun things to play in the future
Upstream Arcade
We make action games brimming with innovation, style and soul.
upstreamarcade.itch.io
September 11, 2025 at 8:54 AM
Hello!

In a major announcement that we expect to be the lead story on tonight's news and children to talk about in the school yard... our Upstream Arcade store page has gone live on Steam!

Please head there to check out our games!

store.steampowered.com/curator/4577...
Steam Curator: Upstream Arcade
store.steampowered.com
September 10, 2025 at 4:24 PM
Here's the core functionality of the Grid Mesh Generation code. You can add and remove cubes and the mesh dynamically generates based on their relationship to one another. We're using a very simple set of meshes to test, but stay tuned for some more fun!
#gamedev
#procgen
#programming
September 9, 2025 at 4:23 PM
Here's our mesh generation working in all 3 dimensions! Lots of rotation and mirroring are used to keep the number of meshes required down (around 20 meshes). It's getting there!

#gamedev
September 6, 2025 at 2:37 PM
Here's a little more progress on the mesh generation. It's all a bit cleaner, and now tiles can be rotated so that we get more usage out of each tile - very helpful for art.

#gamedev
September 6, 2025 at 10:17 AM
Ad's been working away on some fun mesh/level generation code - here is some early progress with simple 2d meshes. Each square placed is visually represented by other tiles around it - it's called an 'Offset Grid'.

#gamedev
September 5, 2025 at 4:17 PM
Some funky shader and tech art here from Adam.

#gameart #gamedev
The final steps of achieving the Low res graphical style is to capture the look of an arcade CRT display! This shader, inspired by Timothy Lottes' FixingPixelArt shader, involves horizontal blurring, scanlines, warping and a repeated colour mask. Hopefully the compression holds.
September 2, 2025 at 12:46 PM
Some mocked up visuals to go with Adam's gameplay prototyping.

Aiming for early 90s polygon arcade machine excitement with mixture of a few things going on here, brought together in Photoshop.

#gamedev #gameart #conceptart
August 22, 2025 at 1:33 PM
Anyone else getting mad Pingu vibes from Adam's latest additions?

Noot Noot!
And now with a simple jump and follow camera with a little lookahead. Possibly due to other games influences, jump on release seems to 'just' feel better.
August 22, 2025 at 1:10 PM
We're trying a few things out here at Upstream and we are keen to share some prototype shenanigans alongside our #echobreaker development. Below is something Adam has been squirreling away on:
Time for a bit of gameplay prototyping. The first step is to handle both input and movement on different angled surfaces. After a bit of math shinanigans - we can now walk our orange box character up walls! #gamedev
August 21, 2025 at 7:58 AM
VFX in game. Here are a number of concepts by Fran exlporing how #vfx might look within the game world. We were quite taken with how distortion might show the player character bending or shaping time and reality around them.

#indiegame #gameart #conceptart #echobreaker
June 25, 2025 at 11:30 AM
VFX on KillBoost. A possible game mechanic: as you destroy an enemy an area of Echo boost is generated. The player can then pass through and gain extra speed. The images explore how VFX help the player understand the success of utilising that boost.

#indiegame #gameart #conceptart #vfx #echobreaker
June 24, 2025 at 11:32 AM
Hi Everyone!
We are heading down to Develop Brighton!
If you're a publisher or friend who want to talk business and games, we'd love to catch up!

#DevelopBrighton
June 24, 2025 at 10:03 AM