Upstream Arcade
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upstreamarcade.com
Upstream Arcade
@upstreamarcade.com
We make games!
Hellboy: Web of Wyrd | West of Dead | Deadbeat Heroes

upstreamarcade.com

https://upstreamarcade.itch.io/

Steam Page
https://store.steampowered.com/curator/45773240

Find out more or come say hi!
linktr.ee/upstreamarcade
Here be some colour and remaining pieces of our core building blocks. Pop-popping blocks into exsistence is very satisfying, especially as they wobble and settle.

#gamedev #procgen #gameart #indiedev
October 9, 2025 at 4:22 PM
Tagging in on where Adam left off Paddy has started adding art to our real time mesh generator. Some snaggs here and there but a core set of pieces allow for some good feels

Build, build...DESTROY, DESTROY....!

#gamedev #procgen #gameart
October 7, 2025 at 4:00 PM
What's this little fella?? #gamedev #indiedev #prototype
September 25, 2025 at 8:54 AM
First things first - that little 'blobby' feeling when adding and removing pieces. #gamedev #procgen #gamecode #indiedev
September 24, 2025 at 4:24 PM
While Paddy is putting some visual love into Sky-Skater, Ad is starting on our second microgame. Let's get some simple real time mesh generation working... #gamedev #procgen #indiedev
September 24, 2025 at 8:27 AM
Paddy has been living his best life, and fulfilling his dream of making low-poly flying cars for our Sky-Skater minigame. #cyberpunk #gamedev #gameart
September 23, 2025 at 4:23 PM
Some good progress in the last day - transparent floor, visual effects and extra props are bringing it together! #gamedev #retrogame #indiegame
September 19, 2025 at 11:40 AM
Our hoverboard-ey toy is coming on nicely! We've an updated player character, colour palette and some (massively faked) animation. #gamedev #indiedev
September 17, 2025 at 4:24 PM
It's amazing what a difference some first pass art can make to a prototype. #gamedev #indiedev #gameart
September 15, 2025 at 4:15 PM
We've added speed management to our little skate prototype - if you time your boosts right you can go pretty fast!

#gamedev
#indiedev
September 11, 2025 at 4:30 PM
Here's the core functionality of the Grid Mesh Generation code. You can add and remove cubes and the mesh dynamically generates based on their relationship to one another. We're using a very simple set of meshes to test, but stay tuned for some more fun!
#gamedev
#procgen
#programming
September 9, 2025 at 4:23 PM
Here's our mesh generation working in all 3 dimensions! Lots of rotation and mirroring are used to keep the number of meshes required down (around 20 meshes). It's getting there!

#gamedev
September 6, 2025 at 2:37 PM
Here's a little more progress on the mesh generation. It's all a bit cleaner, and now tiles can be rotated so that we get more usage out of each tile - very helpful for art.

#gamedev
September 6, 2025 at 10:17 AM
Ad's been working away on some fun mesh/level generation code - here is some early progress with simple 2d meshes. Each square placed is visually represented by other tiles around it - it's called an 'Offset Grid'.

#gamedev
September 5, 2025 at 4:17 PM