Ultimate Walrus
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ultimatewalrus.bsky.social
Ultimate Walrus
@ultimatewalrus.bsky.social
Indie game developer & retired 10x programmer, working in Godot

i like masocore, atmospheric, isometric games, cool shaders, and nice crunchy pixels

He/him
Reposted by Ultimate Walrus
Another reason to be weary of adding too many options
May 24, 2025 at 3:27 PM
i’m always saying this about difficulty options especially :)
May 24, 2025 at 3:50 PM
unreal still has its place though. just depends on what you’re after. most artists i’ve met love unreal, most (but not all) programmers hate it
May 24, 2025 at 1:30 AM
having extensively used unity, unreal, and godot, unreal is for sure the most obtuse. it’s hyper-optimized for typical AAA games with realistic visuals, which comes at a cost to versatility, structure, and ability to maintain a project as an indie. godot is the best IMO
May 24, 2025 at 1:29 AM
e.g.

class MyList :List
{
static int id_cnt=0;

int my_id;

public MyList() : base()
{
my_id = id_cnt++;
}

public void Add(whatever)
{
Debug.Log(“Added “ + whatever + “ to list “ + my_id + “, length “ + Length());
base.Add(whatever)
}
}
(may have syntax errors)
February 7, 2025 at 3:54 PM
if you’re desperate, you can inherit List and override functions like Add / Remove so you can put breakpoints / prints in them, and also add a static ID counter so each one has a unique ID you can sanity check
February 7, 2025 at 3:46 PM
make sure there is only one list and you aren’t calling Add on two separate lists. make sure you arent doing anything else to the list between calls (like deserializing again or something)
February 7, 2025 at 3:46 PM
so you could remake the exploit into a mechanic like mario’s triple jump or something. wouldn’t have to be exactly like that but you get the idea
December 17, 2024 at 10:18 PM
i don’t think you should leave it as-is because it has a certain randomness / kludge factor to it. if you’re hesitant to fix it maybe that’s a sign that you should try out a clean implementation of a similar movement mechanic that requires more deliberate action on the part of the player.
December 17, 2024 at 10:18 PM
wow bluesky's compression murdered this. you can check out a higher quality one here
mastodon.social/@UltimateWal...
Ultimate Walrus (@[email protected])
Attached: 1 video for when you really like Bombastic but the bombs aren't big enough
mastodon.social
December 11, 2024 at 7:36 PM
legitimately one of the best games i played this year! i left an itch.io review, would leave a Steam review too but i don't think the itch version grants me a Steam key?
December 11, 2024 at 7:29 PM
i’d be down
November 9, 2024 at 3:45 PM
Speedy Blupi vibes
November 7, 2024 at 8:53 PM