#RStats
#RStats
#RStats
#RStats
#RStats #rayshader
#RStats #rayshader
#RStats #rayrender #rayshader #rayverse
#RStats #rayrender #rayshader #rayverse
2) Adjusting the exposure down three stops with rayimage::render_exposure(): Nice!
#RStats #rayrender
2) Adjusting the exposure down three stops with rayimage::render_exposure(): Nice!
#RStats #rayrender
(dawn and dusk are the "magic hour" in rendering too, because you can represent an image in the dynamic range of a PNG/JPEG without clipping or tonemapping hacks!)
#RStats #rayrender #rayimage
(dawn and dusk are the "magic hour" in rendering too, because you can represent an image in the dynamic range of a PNG/JPEG without clipping or tonemapping hacks!)
#RStats #rayrender #rayimage
Thankfully sf and terra have done a good job making the process very copy/pastable
Thankfully sf and terra have done a good job making the process very copy/pastable
----
library(rayshader)
montereybay |>
sphere_shade() |>
plot_3d(heightmap=montereybay,zscale=50, water=TRUE)
render_highquality()
(I'm cheating of course--the annoying part is loading the data into R!)
----
library(rayshader)
montereybay |>
sphere_shade() |>
plot_3d(heightmap=montereybay,zscale=50, water=TRUE)
render_highquality()
(I'm cheating of course--the annoying part is loading the data into R!)
(now RStudio just needs hierarchical section folding, like Positron, so I can hide everything else away!) #RStats
(now RStudio just needs hierarchical section folding, like Positron, so I can hide everything else away!) #RStats
@tterence.bsky.social inspired me to whip up an animation: a pumpkin made entirely in rayrender! (CSG for the carved pumpkin, extruded path stem, cyl + sphere candle, and r_obj eyes)
Also, denoising made the below animation render in <3 minutes! #RStats
@tterence.bsky.social inspired me to whip up an animation: a pumpkin made entirely in rayrender! (CSG for the carved pumpkin, extruded path stem, cyl + sphere candle, and r_obj eyes)
Also, denoising made the below animation render in <3 minutes! #RStats