Tyler Glaiel
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tylerglaiel.com
Tyler Glaiel
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!

tylerglaiel.com
how much of the retro studios staff from prime 1 & 2 is still at the studio? how ship-of-theseused is it at this point?
November 14, 2025 at 7:59 PM
I am still going to get the game. I am just extremely skeptical about it at this point.
November 14, 2025 at 7:50 PM
I love that proton works so well that I dont even need to consider native linux builds anymore...
November 12, 2025 at 8:29 PM
I'm guessing ~600 but wouldnt be surprised if it was 999
November 12, 2025 at 8:20 PM
you gotta record in slowmo to see how extreme it actually is on most controllers
November 11, 2025 at 2:44 AM
every controller I have to test here for a variety of platforms does this to at least some degree, except the gamecube controller which seems to have a super stiff stick lol
November 11, 2025 at 2:41 AM
just policy, censor usernames when posting screenshots of the playtest discord. otherwise people will message them
November 9, 2025 at 10:29 PM
if someone shits out a game with AI generated art because they don't care, then that is a self resolving issue isn't it? it communicates "i didnt care about this" and thus nobody else should either
November 4, 2025 at 7:58 PM
no my position is simply that telling people to stop using a tool that they find useful is just going to get them to ignore whatever else you have to say about it entirely
November 4, 2025 at 7:11 PM
for the record my position is that AI is unsuitable for creative tasks where you care about the results. but there sure are a lot of non-creative tasks it can do as well.
November 4, 2025 at 6:53 PM
I use it to generate run-once-and-discard python scripts that move/rename text files around + move strings from one file to another. there is zero difference in results whether I wrote that script myself because the outcome is a deterministic non-creative thing.
November 4, 2025 at 6:51 PM
if someone's current opinion of AI is "this thing saves me hours of mundane work" you need to have a REALLY GOOD, REALLY SOLID reason why they should avoid using it.
November 4, 2025 at 6:33 PM
the vast majority of normal not-terminally-online people will use AI and go "oh neat" or "oh thats useful" and if the main criticisms they're hearing from opponents are outright incorrect, all that will do is make people think that position is unreasonable. this isn't a hypothetical, I see it often
November 4, 2025 at 6:23 PM
discussion around AI is full of stuff like this, along with incorrect / misrepresented stats about energy or water usage. it drives me up a wall.

its poisoning the internet with slop and the economic implications of it are worrying, i think a lot of people just dont have the right words for it
November 4, 2025 at 5:43 PM
if I need to thats the type of stuff I do in the optional unlocked_update call
November 3, 2025 at 6:06 PM
start of each update, all Transforms store their current data in a "previous" field, rendering functions can just request transform->GetInterpolatedTransform(framepercent) instead of current values
November 3, 2025 at 5:23 PM
the interpolation is 0 to 1 frames behind, so ~0.5 on average
November 3, 2025 at 7:05 AM
if monitor hz + update hz match you just always draw frames at T=1 if done correctly, i.e. always displaying the most recently rendered frame.

If they don't match, then a locked 60hz renderer would be waiting for vsync while the interpolated one can be drawing interpolated frames instead
November 3, 2025 at 6:53 AM