very interested in memory management & optimization
I hope you will too.
I hope you will too.
One type of magic is time magic, which really helps when solving puzzles
#screenshotsaturday #gamedev #indiegame
One type of magic is time magic, which really helps when solving puzzles
#screenshotsaturday #gamedev #indiegame
At this pace I hope to have a playable demo out by Thursday 🍬
At this pace I hope to have a playable demo out by Thursday 🍬
Next priority is replacing that cube enemy
Next priority is replacing that cube enemy
ill be focusing on chunk & rendering performance for the next few days now!
#hurticulture #godot
ill be focusing on chunk & rendering performance for the next few days now!
#hurticulture #godot
heres a map of the LODs relative to the player
#hurticulture
heres a map of the LODs relative to the player
#hurticulture
woke: replying with some mention of Kobayashi Maru
bespoke: getting that unionism disrupts the contrived individualism of analytic philosophy
woke: replying with some mention of Kobayashi Maru
bespoke: getting that unionism disrupts the contrived individualism of analytic philosophy
billionaires are the enemy, have been the enemy, and will continue to be the enemy until every resource in the world has been drained.
#fightingoligarchy
billionaires are the enemy, have been the enemy, and will continue to be the enemy until every resource in the world has been drained.
#fightingoligarchy
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
im a bit exhausted, having done a jam just the week before. had a very large scope, as i expected to have three additional teammates, but only ended up with one. i still managed to get everything done!
sprucebruce64.itch.io/riscuits
im a bit exhausted, having done a jam just the week before. had a very large scope, as i expected to have three additional teammates, but only ended up with one. i still managed to get everything done!
sprucebruce64.itch.io/riscuits
Gameplay Video: www.youtube.com/watch?v=dxxI...
by #gamedev SmoothBrain & published by @hyperstrangesa.bsky.social #indiedev #gaming #indiegame
Gameplay Video: www.youtube.com/watch?v=dxxI...
by #gamedev SmoothBrain & published by @hyperstrangesa.bsky.social #indiedev #gaming #indiegame
🦷🦷🦷 organzola.itch.io/molarmayhem-pd 🦷🦷🦷
🦷🦷🦷 organzola.itch.io/molarmayhem-pd 🦷🦷🦷
"a short environmental metroidvania about the seasons"
Free - Browser: warpdoor.com/2025/08/27/a...
"a short environmental metroidvania about the seasons"
Free - Browser: warpdoor.com/2025/08/27/a...
36 vertices per grass mesh
21 chunks of grass
5,000 grass instances per chunk
3,780,000 vertices just for grass alone running at 100+ fps
36 vertices per grass mesh
21 chunks of grass
5,000 grass instances per chunk
3,780,000 vertices just for grass alone running at 100+ fps