guts!! | hurticulture
tygutowski.bsky.social
guts!! | hurticulture
@tygutowski.bsky.social
programmer & pro gamer
very interested in memory management & optimization
Reposted by guts!! | hurticulture
On this beautiful morning in Astoria, I cast my ballot for our city and our future.

I hope you will too.
November 4, 2025 at 3:26 PM
Reposted by guts!! | hurticulture
My indie game is all about using magic do whatever you want.

One type of magic is time magic, which really helps when solving puzzles

#screenshotsaturday #gamedev #indiegame
October 25, 2025 at 5:07 PM
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Still the greatest endorsement of all time
October 20, 2025 at 12:22 AM
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Been working non-stop today getting a main level done for my 3D platformer. Here's a lil sneak peek 👀

At this pace I hope to have a playable demo out by Thursday 🍬
October 14, 2025 at 3:09 AM
i need to go play in the dirt i think
October 10, 2025 at 2:59 AM
Reposted by guts!! | hurticulture
Got animations in for Ghost Kid's jump, double-jump, hurt, and die states. I don't think i'll have time to implement an actual melee attack, so it'll just have to be stompin for now.

Next priority is replacing that cube enemy
October 8, 2025 at 2:13 PM
spent the last few days fixing the seams between my chunk LODs. very happy with how it turned out.

ill be focusing on chunk & rendering performance for the next few days now!

#hurticulture #godot
September 25, 2025 at 1:39 AM
previously the map was generated upon making a new game, meaning it was static and not very optimized. ive spent the last few weeks rewriting it to generate procedurally with noise. much more performant and infinite as well!

heres a map of the LODs relative to the player

#hurticulture
September 19, 2025 at 5:47 PM
Reposted by guts!! | hurticulture
broke: trying to sustain the problem by replying to with some variation of “this kills the previously-unmentioned people on the trolley”

woke: replying with some mention of Kobayashi Maru

bespoke: getting that unionism disrupts the contrived individualism of analytic philosophy
May 29, 2025 at 12:17 PM
politicans aren't our enemies. political commentators aren't our enemies. people with opposing opinions aren't the enemy.

billionaires are the enemy, have been the enemy, and will continue to be the enemy until every resource in the world has been drained.

#fightingoligarchy
September 17, 2025 at 11:07 PM
Reposted by guts!! | hurticulture
#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
RISCUITS: My submission for the recent brackey's jam

im a bit exhausted, having done a jam just the week before. had a very large scope, as i expected to have three additional teammates, but only ended up with one. i still managed to get everything done!

sprucebruce64.itch.io/riscuits
Riscuits by Sprucebruce64, tygutowski
Play in your browser
sprucebruce64.itch.io
September 3, 2025 at 12:44 AM
Reposted by guts!! | hurticulture
INCISION turns the brutality up to 11 in a flesh-metal FPS where an Eldritch mass has enslaved the world! store.steampowered.com/app/1734680/...

Gameplay Video: www.youtube.com/watch?v=dxxI...

by #gamedev SmoothBrain & published by @hyperstrangesa.bsky.social #indiedev #gaming #indiegame
August 30, 2025 at 3:52 PM
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YOU CAN NOW PLAY MOLAR MAYHEM ANYWHERE YOU GO, EVEN HERE. GET IT WHILE IT'S CHEAP
🦷🦷🦷 organzola.itch.io/molarmayhem-pd 🦷🦷🦷
August 30, 2025 at 10:32 PM
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All the Time in the World (@tygutowski.bsky.social)

"a short environmental metroidvania about the seasons"

Free - Browser: warpdoor.com/2025/08/27/a...
August 28, 2025 at 11:07 AM
my submission for the B1T gamejam: tygutowski.itch.io/all-the-time...
All the Time in the World by tygutowski
a short environmental metroidvania about the seasons
tygutowski.itch.io
August 17, 2025 at 5:36 PM
working on a little for a thing :)
August 13, 2025 at 1:22 AM
Reposted by guts!! | hurticulture
Israel is using Microsoft Azure to store recordings of every phone call made by Palestinians in the occupied territories, then using AI to analyze the contents and select targets. Microsoft is (dubiously) claiming ignorance.
‘A million calls an hour’: Israel relying on Microsoft cloud for expansive surveillance of Palestinians
Revealed: The Israeli military undertook an ambitious project to store a giant trove of Palestinians’ phone calls on Microsoft’s servers in Europe
www.theguardian.com
August 6, 2025 at 5:47 PM
whiplash should have ended the same way as full metal jacket, with neiman killing fletcher in the bathroom.
July 14, 2025 at 1:15 PM
working on culling the grass as well as LOD, which should increase performance significantly

36 vertices per grass mesh
21 chunks of grass
5,000 grass instances per chunk
3,780,000 vertices just for grass alone running at 100+ fps
July 10, 2025 at 10:39 PM
got grass working using godot's multimesh :)
July 9, 2025 at 6:15 PM
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I am still figuring out logistics (and Rami has kindly offered to help a lil!), but I’ve been putting together a means for game devs to present GDC-style ‘talks’ on @playwatchlisten.bsky.social. When it’s public, devs will be able to submit a topic for consideration, and will be paid for their time!
As GDC talk applications have opened, I want to politely remind you that GDC remains one of the most inaccessible, unfairly expensive, and dangerous for-profit game industry events out there - and that offering your labour for free to it just adds value that pressures people into going needlessly.
July 8, 2025 at 9:21 PM
oh yeah baby, the inspiration is flowing
June 27, 2025 at 5:09 PM
picked up an old puzzle game where you play as king midas
June 5, 2025 at 4:31 PM
i installed threads out of curiosity, and the algorithm had me genuinely in a rage three times within 10 minutes.
May 30, 2025 at 7:55 PM