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twilightpb.bsky.social
Twilight
@twilightpb.bsky.social
had a HUGE maxx throttle playtest today, our biggest lobby peaked at 31 players.
here's me getting from 18th to 1th like a boss #gamedev #fzero
November 8, 2025 at 1:40 AM
The road is cubic bezier curves. A system of 'checkpoints' with an associated transform, road segment and t value are used to find the correct point to sample. The road collision is an analytic shape, and I use finite differences to calculate a surface normal
October 8, 2025 at 2:19 PM
I want to make a video talking about the custom no-triangles collision engine I made for maxx throttle lol
October 8, 2025 at 2:12 PM
lapped a few people in today's playtest and got a nice broken finish #gamedev #fzero
August 31, 2025 at 2:40 AM
spent some time improving the aerial physics in pipes
August 14, 2025 at 4:29 PM
another super good lap from today's MaxX Throttle playtest #gamedev
August 9, 2025 at 11:30 PM