David Smith
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trigpointdave.bsky.social
David Smith
@trigpointdave.bsky.social
Director at Trigpoint Games. Unreal Engine Programmer (porting), Game Developer, Trail Runner.
https://trigpoint.games/
Autofrayte
October 22, 2025 at 8:06 PM
Reality distraction flowchart is very real
October 17, 2025 at 12:03 PM
Lot of work that though, first you gotta make InFlux 2, then InFlux Redux 2
September 25, 2025 at 9:29 AM
Or maybe its Skill Issue, Must Do better. Fuck my life.
August 25, 2025 at 9:11 PM
Input handling is consistently the most frustrating part of unreal to me (aside from C++ Iteration even with liveplusplus, and loading screens)
August 25, 2025 at 4:36 PM
It's at the point now where Unreal feels too big, and that's by design
August 25, 2025 at 4:30 PM
The riddle "what word is so fragile that when spoken, breaks it" now has two answers
August 10, 2025 at 5:38 PM
Taskmaster is the first thing that gets shown to people I work with from abroad. Followed by chippy tea
July 14, 2025 at 11:45 AM