David Smith
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trigpointdave.bsky.social
David Smith
@trigpointdave.bsky.social
Director at Trigpoint Games. Unreal Engine Programmer (porting), Game Developer, Trail Runner.
https://trigpoint.games/
June 25, 2025 at 3:55 PM
I'm not at #GaMaYo buuut in fairness this is pretty good too
May 22, 2025 at 4:44 PM
April 29, 2025 at 10:34 PM
Me as a diehard Oblivion fan
April 15, 2025 at 4:59 PM
I have spent what feels like half an eternity backporting enough modern UE4 to get an ancient (pre-PS5) UE4 version to package for PS5, and today it finally spat out a package.
April 11, 2025 at 8:51 PM
This week I pranked my run club with this mockumentary about an attempt to beat the local trail challenge record. Video format doesn't work well on bsky but here it is - THE BIG SKIP
April 4, 2025 at 8:57 AM
Have to navigate geopolitical manoeuvres while making games is like one of those Mario Party minigames
April 3, 2025 at 10:50 AM
Making your own game engine be like
February 2, 2025 at 9:51 AM
Merry Christmas everyone. Did you know that mini eggs and creme eggs are already in shops?
December 25, 2024 at 12:02 AM
I know programmers who use abstraction, and they're all cowards
October 23, 2024 at 7:05 AM
Looked at a steamworks changelog for a demo, saw an unknown account had made a change, panicked.
Changelog showed it was done by Valve based on a request we made a while back.
Checked the account name again. It was Isaac Kleiner. Dr. Kleiner.
October 11, 2024 at 2:08 PM
Some more pics. I didn't take photos on the peaks but yeah, they were hilly and they were many
September 15, 2024 at 5:10 PM
Video posts are here! So here's my finish of a (hilly, rainy, boggy, windy) 47 mile Ultramarathon around Lake Windermere from yesterday! Hardest thing I've ever done.
September 15, 2024 at 5:09 PM
Pies are now referred to as Big Rons in this house
September 1, 2024 at 7:00 PM
Reading Doom Guy and this section on lessons learned in running a games company sounds right to me
February 6, 2024 at 11:21 PM