trickster721.bsky.social
@trickster721.bsky.social
I worked on each one of these posts for like an hour.
Wow, by lowering the length (draw distance) of Godot's volumetric fog, you can get a really crisp effect with good performance. Technically there's nothing stopping you from recreating the opening cloud scene from Black Myth: Wukong using this system.
#godot #godotengine #gamedev
December 11, 2024 at 8:51 PM