trev
banner
trev3d.com
trev
@trev3d.com
augmented reality, architecture, & animal people - https://trev3d.com
Recording from recent playtest. 10 headsets connecting (almost) seamlessly, but still many bugs to squash
November 11, 2025 at 9:22 PM
Yell magic spells at your friends 🔊
trev3d.com/portfolio/wi...

Custom version of the Lasertag game with voice-activated spells. Made for Purdue University's student orientation event. Friends and I themed this as a fictional wizarding class.
October 21, 2025 at 9:30 PM
baby's first point registration
August 10, 2025 at 4:31 PM
Lasertag v2 is live on the Meta Quest Store for free:

– Live environment scanning. Bullets accurately collide with real-world obstacles.
– StrikerVR Mavrik support for high impact haptics.
– No IPs or room codes. Players connect automatically.

More info: anagly.ph
August 1, 2025 at 11:41 PM
scuffed live room meshing on Meta Quest 3. TSDF chunks + @keijiro.bsky.social's compute marching cubes package. still WIP, so mind the framerate :)
April 25, 2025 at 3:06 PM
Some projection work I did last summer for a local food & music fest

trev3d.com/portfolio/co...
April 10, 2025 at 5:20 PM
Super janky Quest + Optitrack saber game. One player in a mocap suit ‘acting’ for the other player in VR
February 20, 2025 at 12:30 AM
@strikervr.bsky.social gifted a pair of their Mavrik haptic blasters for integration into Lasertag. Here's some footage of my friends and I trying them out. They're a blast to use :)

strikervr.com
February 17, 2025 at 1:38 AM
Using Quest’s system keyboard tracking for colocation (for when you’re on an intranet or shared anchors are being finicky)
January 28, 2025 at 1:36 PM
Fun clip from recent test with friends
January 19, 2025 at 7:24 PM
Working on room scan streaming for the Lasertag game: headsets build a shared heightmap of the playspace collaboratively in the background. Quest's depth estimation is only good up to ~5 meters, so this lets people fight at greater distances. I still have some work to do with the scan filtering :/
January 6, 2025 at 7:13 PM
rasterizing point clouds through compute shaders with interlockedmin. slow naive bad implementation of www.cg.tuwien.ac.at/research/pub... because I don't know what I'm doing lol. 16mil points on my integrated laptop graphics
November 26, 2024 at 4:08 AM
Custom in-app large environment mapping with Meta Quest & Unity. Sampling depth and writing to a heightmap. Not a full 3D volume/mesh but saves on memory and better fits the needs of this project.
October 17, 2024 at 1:37 AM