ProcStack
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trancor.bsky.social
ProcStack
@trancor.bsky.social
Over the years I've worked on films, games, commercials, immersive installations, and more.
So, I post about that stuff.
procstack.github.io
First pass at art & a system written up to handle background changes for my `Game Over` screen!

It's a state-based visibility toggle of scene objects.

It's getting late, but for a first `cram-stuff-together` pass,
I'll take it!

ui needs help tho...

#indiegame #gamedev #currentsofwar
May 14, 2025 at 4:34 AM
Been working on some ambiance

Made a system in Houdini to export two textures-
-One maps to the U/X of the Mask image (The red & yellow texture)
-The other is V/Y of the Mask + Alpha

I then made a shader read a section of that U range to draw in the mask, I guess `light gobo`?

#indiegame #gamedev
May 14, 2025 at 4:22 AM
Trying out a hair style in game that may have been inspired by marvel rivals.

Make sure you check your sprites on a dark and light background to catch those edge pixels,

And clean up your scene if someone else might see it!

#igclinicjam25 #gamejam #gamedev
April 10, 2025 at 4:06 PM
Finally added in mobile controls for pxlNav!

You can finally run around on your phone-
procstack.github.io/Outlet.htm

I have been seeing an issue where the screen loads black sometimes, you'll need to refresh the page, sorry!
#pxlNav #threejs
March 7, 2025 at 3:10 AM
For the last month'ish, I've been revamping this scene in Maya + Houdini with plants & custom shaders for web.

You can run around on a computer,
No mobile yet...
procstack.github.io/Outlet.htm

Showing off #pxlNav for #threejs in a more detailed environment. Fun to work on so far! More to come!
February 10, 2025 at 2:20 AM
Diggin' through old work for my .portfolioday post, wanted to share this too.
A throwback to 2019 with my first mix of C++ using #OpenFrameworks with #GLSL shaders.

There's always something new to learn out there!
#ofw
January 14, 2025 at 8:21 PM
My rabbit druid, stoking the flames...
A vid from my portfolio website running Three.js + pxlNav

Now that I got #pxlnav more packaged up, I can get my store's mini games made a little easier!

I figure, I'm making my plushies in 3d anyway, why not use them in web too?

#webdev #threejs #javascript
December 12, 2024 at 5:26 PM
XR Motion monthly prompt of "Monster Madness"
So... why not a crazy tiny tike?
November 2, 2024 at 4:40 AM