So, I post about that stuff.
procstack.github.io
It's a state-based visibility toggle of scene objects.
It's getting late, but for a first `cram-stuff-together` pass,
I'll take it!
ui needs help tho...
#indiegame #gamedev #currentsofwar
It's a state-based visibility toggle of scene objects.
It's getting late, but for a first `cram-stuff-together` pass,
I'll take it!
ui needs help tho...
#indiegame #gamedev #currentsofwar
Made a system in Houdini to export two textures-
-One maps to the U/X of the Mask image (The red & yellow texture)
-The other is V/Y of the Mask + Alpha
I then made a shader read a section of that U range to draw in the mask, I guess `light gobo`?
#indiegame #gamedev
Made a system in Houdini to export two textures-
-One maps to the U/X of the Mask image (The red & yellow texture)
-The other is V/Y of the Mask + Alpha
I then made a shader read a section of that U range to draw in the mask, I guess `light gobo`?
#indiegame #gamedev
Make sure you check your sprites on a dark and light background to catch those edge pixels,
And clean up your scene if someone else might see it!
#igclinicjam25 #gamejam #gamedev
Make sure you check your sprites on a dark and light background to catch those edge pixels,
And clean up your scene if someone else might see it!
#igclinicjam25 #gamejam #gamedev
You can finally run around on your phone-
procstack.github.io/Outlet.htm
I have been seeing an issue where the screen loads black sometimes, you'll need to refresh the page, sorry!
#pxlNav #threejs
You can finally run around on your phone-
procstack.github.io/Outlet.htm
I have been seeing an issue where the screen loads black sometimes, you'll need to refresh the page, sorry!
#pxlNav #threejs
You can run around on a computer,
No mobile yet...
procstack.github.io/Outlet.htm
Showing off #pxlNav for #threejs in a more detailed environment. Fun to work on so far! More to come!
You can run around on a computer,
No mobile yet...
procstack.github.io/Outlet.htm
Showing off #pxlNav for #threejs in a more detailed environment. Fun to work on so far! More to come!
A throwback to 2019 with my first mix of C++ using #OpenFrameworks with #GLSL shaders.
There's always something new to learn out there!
#ofw
A throwback to 2019 with my first mix of C++ using #OpenFrameworks with #GLSL shaders.
There's always something new to learn out there!
#ofw
A vid from my portfolio website running Three.js + pxlNav
Now that I got #pxlnav more packaged up, I can get my store's mini games made a little easier!
I figure, I'm making my plushies in 3d anyway, why not use them in web too?
#webdev #threejs #javascript
A vid from my portfolio website running Three.js + pxlNav
Now that I got #pxlnav more packaged up, I can get my store's mini games made a little easier!
I figure, I'm making my plushies in 3d anyway, why not use them in web too?
#webdev #threejs #javascript
So... why not a crazy tiny tike?
So... why not a crazy tiny tike?