So, I post about that stuff.
procstack.github.io
15 patterns in the last 12 months.
I didn't think I'd get this far... so I'm switching from vinyl to paper patterns moving forward. The vinyl lasts multiple plushies at least, but is still wasteful.
New Rob The Bunny in the works!
15 patterns in the last 12 months.
I didn't think I'd get this far... so I'm switching from vinyl to paper patterns moving forward. The vinyl lasts multiple plushies at least, but is still wasteful.
New Rob The Bunny in the works!
Pinky v2; actually-pink-this-time
#plushie #plushmaker
Pinky v2; actually-pink-this-time
#plushie #plushmaker
I'm going for Mojang's promo/key art style, that kinda bubble gum look; with smooth textures, outlines, and sharp shadows.
Try it out here-
github.com/ProcStack/pr...
I'm going for Mojang's promo/key art style, that kinda bubble gum look; with smooth textures, outlines, and sharp shadows.
Try it out here-
github.com/ProcStack/pr...
My SEO was in the low 60's
Best Prac wasn't the best
My site is a single-page app, dynamically loaded content,
I wrote a pre-deploy script to render static pages of all the dynamic content & ld+json
Plus that's running 3d scenes with animation & particles
#webdev #seo #threejs
Currents Of War got first for best use of Story/World/Characters for the theme "You are not the main character" woo!
Out of 31 games
It was a pretty tight competition for art and music.
Vote count seems low tho
#gamejam #igclinicjam25 #gamedev #collabjam
Currents Of War got first for best use of Story/World/Characters for the theme "You are not the main character" woo!
Out of 31 games
It was a pretty tight competition for art and music.
Vote count seems low tho
#gamejam #igclinicjam25 #gamedev #collabjam
It's a state-based visibility toggle of scene objects.
It's getting late, but for a first `cram-stuff-together` pass,
I'll take it!
ui needs help tho...
#indiegame #gamedev #currentsofwar
It's a state-based visibility toggle of scene objects.
It's getting late, but for a first `cram-stuff-together` pass,
I'll take it!
ui needs help tho...
#indiegame #gamedev #currentsofwar
Made a system in Houdini to export two textures-
-One maps to the U/X of the Mask image (The red & yellow texture)
-The other is V/Y of the Mask + Alpha
I then made a shader read a section of that U range to draw in the mask, I guess `light gobo`?
#indiegame #gamedev
Made a system in Houdini to export two textures-
-One maps to the U/X of the Mask image (The red & yellow texture)
-The other is V/Y of the Mask + Alpha
I then made a shader read a section of that U range to draw in the mask, I guess `light gobo`?
#indiegame #gamedev
I set up a puppet rig in After Effects to animate characters,
Ripping off their limbs, animated all at once.
Wrote a state machine for the heroes + shader to handle indexing into the data texture
#gamejam #gamedev #indiegame
I set up a puppet rig in After Effects to animate characters,
Ripping off their limbs, animated all at once.
Wrote a state machine for the heroes + shader to handle indexing into the data texture
#gamejam #gamedev #indiegame
Let me know what ya think!
procstack.itch.io/currentsofwar
#igclinicjam25 #gamejam #gamedev
Let me know what ya think!
procstack.itch.io/currentsofwar
#igclinicjam25 #gamejam #gamedev
Tons of great games were submitted, its been fun playing these group projects!
Giving a team of creatives a month to develop a game was a recipe for something good!!
Currents of War took 15 days to make and we are happy with it, so far
#igclinicjam25 #gamejam #gamedev
Tons of great games were submitted, its been fun playing these group projects!
Giving a team of creatives a month to develop a game was a recipe for something good!!
Currents of War took 15 days to make and we are happy with it, so far
#igclinicjam25 #gamejam #gamedev
Make sure you check your sprites on a dark and light background to catch those edge pixels,
And clean up your scene if someone else might see it!
#igclinicjam25 #gamejam #gamedev
Make sure you check your sprites on a dark and light background to catch those edge pixels,
And clean up your scene if someone else might see it!
#igclinicjam25 #gamejam #gamedev
It's a month long group jam, so it gives more time to focus on the art when you have a team!
#igclinicjam25 #gamejam #gamedev
It's a month long group jam, so it gives more time to focus on the art when you have a team!
#igclinicjam25 #gamejam #gamedev
You can finally run around on your phone-
procstack.github.io/Outlet.htm
I have been seeing an issue where the screen loads black sometimes, you'll need to refresh the page, sorry!
#pxlNav #threejs
You can finally run around on your phone-
procstack.github.io/Outlet.htm
I have been seeing an issue where the screen loads black sometimes, you'll need to refresh the page, sorry!
#pxlNav #threejs
You can run around on a computer,
No mobile yet...
procstack.github.io/Outlet.htm
Showing off #pxlNav for #threejs in a more detailed environment. Fun to work on so far! More to come!
You can run around on a computer,
No mobile yet...
procstack.github.io/Outlet.htm
Showing off #pxlNav for #threejs in a more detailed environment. Fun to work on so far! More to come!
Run around in the scene on a computer-
procstack.github.io/Outlet.htm
#pxlNav is my interactive framework on #threejs for web to let you run, jump, get items, etc. But no fps for mobile yet.
Run around in the scene on a computer-
procstack.github.io/Outlet.htm
#pxlNav is my interactive framework on #threejs for web to let you run, jump, get items, etc. But no fps for mobile yet.
A throwback to 2019 with my first mix of C++ using #OpenFrameworks with #GLSL shaders.
There's always something new to learn out there!
#ofw
A throwback to 2019 with my first mix of C++ using #OpenFrameworks with #GLSL shaders.
There's always something new to learn out there!
#ofw
I mostly post plushies & website tech to blue sky, but been using Houdini for 18 years now, here's the type of stuff I make for fun-
I mostly post plushies & website tech to blue sky, but been using Houdini for 18 years now, here's the type of stuff I make for fun-
I started making plushies June last year, and built a creation pipeline for myself;
The 3d-model-to-pattern tool I made in Houdini does some heavy lifting for me!
I'm happy with my progress!
I started making plushies June last year, and built a creation pipeline for myself;
The 3d-model-to-pattern tool I made in Houdini does some heavy lifting for me!
I'm happy with my progress!
A vid from my portfolio website running Three.js + pxlNav
Now that I got #pxlnav more packaged up, I can get my store's mini games made a little easier!
I figure, I'm making my plushies in 3d anyway, why not use them in web too?
#webdev #threejs #javascript
A vid from my portfolio website running Three.js + pxlNav
Now that I got #pxlnav more packaged up, I can get my store's mini games made a little easier!
I figure, I'm making my plushies in 3d anyway, why not use them in web too?
#webdev #threejs #javascript
Portfolio site (WIP)
procstack.github.io
Turning Maya, Blender, etc. into a level editor; in-browser shader editor, animation state machine, and more.
I'm using it for my plushie website & mini-games
#webdev #3d
Portfolio site (WIP)
procstack.github.io
Turning Maya, Blender, etc. into a level editor; in-browser shader editor, animation state machine, and more.
I'm using it for my plushie website & mini-games
#webdev #3d
Pat is the character you play as in the water mini-game I'm making for my 3d plushie website.
(Launching soon)
A "runner" style mini-game inspired by Robot Unicorn Attack and Aladdin's carpet levels on SNES.
Pat is the character you play as in the water mini-game I'm making for my 3d plushie website.
(Launching soon)
A "runner" style mini-game inspired by Robot Unicorn Attack and Aladdin's carpet levels on SNES.
Noooooo!
Noooooo!