Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
This is way way worse even than the NYT article makes it out to be
OpenAI absolutely deserves to be run out of business
This is way way worse even than the NYT article makes it out to be
OpenAI absolutely deserves to be run out of business
This is way way worse even than the NYT article makes it out to be
OpenAI absolutely deserves to be run out of business