tortovr.bsky.social
@tortovr.bsky.social
Reposted
July 15, 2025 at 7:08 PM
Reposted
Getting stuck causes players to explore the world.

Dying causes players to think about what they're doing.

An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.

We need to be able to design *some* games around these fundamental ideas.
November 28, 2025 at 7:51 PM
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What a great headline
November 28, 2025 at 3:49 PM
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November 23, 2025 at 9:00 AM
que horror isso
I got the complaint in the horrific OpenAI self harm case the the NY Times reported today

This is way way worse even than the NYT article makes it out to be

OpenAI absolutely deserves to be run out of business
August 26, 2025 at 8:11 PM
Reposted
I got the complaint in the horrific OpenAI self harm case the the NY Times reported today

This is way way worse even than the NYT article makes it out to be

OpenAI absolutely deserves to be run out of business
August 26, 2025 at 4:33 PM
Reposted
Go for it. I don't even care any more.
August 2, 2025 at 5:13 AM
agora tenho q lembrar quem eu seguia no tt
August 31, 2024 at 5:04 PM