Tom Wor
@tomwor.com
Capitalisms sad panda. Captain of nuclear submarine KillerChestWorkout, living at the bottom of the Atlantic with his cook Ed and sea lion lady Dolores.
https://store.steampowered.com/app/1442050/Super_Space_Arcade/
https://store.steampowered.com/app/1442050/Super_Space_Arcade/
If you like to follow along, follow here or subscribe to my newsletter on tomwor.com and maybe give my debut game "Super Space Arcade" a try: worgames.com/games/super...
September 18, 2025 at 8:23 PM
If you like to follow along, follow here or subscribe to my newsletter on tomwor.com and maybe give my debut game "Super Space Arcade" a try: worgames.com/games/super...
If you are a gamedev and want to try a seasonal release cycle as well, feel free to reach out. 👋 Maybe we can start a mastermind group or be accounability partners through the seasons. 🤜 🤛
9/9
9/9
September 18, 2025 at 8:22 PM
If you are a gamedev and want to try a seasonal release cycle as well, feel free to reach out. 👋 Maybe we can start a mastermind group or be accounability partners through the seasons. 🤜 🤛
9/9
9/9
As Parkinsons Law says: “Work expands so as to fill the time available for its completion.” If there is no time-frame, things spiral out of control. And I think a year of time can be plenty - if planned correctly.
8/9
8/9
September 18, 2025 at 8:22 PM
As Parkinsons Law says: “Work expands so as to fill the time available for its completion.” If there is no time-frame, things spiral out of control. And I think a year of time can be plenty - if planned correctly.
8/9
8/9
I know this might sound like a bit of a pipe-dream 💭 to many who have experienced the chaos of creative work and things might definitely shift and stages might blur into each other. But having an overall frame for this is something I need very much.
7/9
7/9
September 18, 2025 at 8:22 PM
I know this might sound like a bit of a pipe-dream 💭 to many who have experienced the chaos of creative work and things might definitely shift and stages might blur into each other. But having an overall frame for this is something I need very much.
7/9
7/9
Game release in late summer 🌞, early autumn 🍂. Plan for 1-2 months afterwards fixing bugs 🐞 and releasing some more (ideally already prepared) content.
Rinse and repeat.
6/9
Rinse and repeat.
6/9
September 18, 2025 at 8:22 PM
Game release in late summer 🌞, early autumn 🍂. Plan for 1-2 months afterwards fixing bugs 🐞 and releasing some more (ideally already prepared) content.
Rinse and repeat.
6/9
Rinse and repeat.
6/9
In early Summer 🌞, the game should be ready with a beta/demo for players to try out. Collecting feedback and fixing bugs. Enter the summer Steam Next fest. Connect to press and influencers.
5/9
5/9
September 18, 2025 at 8:22 PM
In early Summer 🌞, the game should be ready with a beta/demo for players to try out. Collecting feedback and fixing bugs. Enter the summer Steam Next fest. Connect to press and influencers.
5/9
5/9
At the spring stage 🌱, the game should include all major features and go into content production. The good part here is that content produced every week is great for marketing on social media, with visuals and videos/gifs.
4/9
4/9
September 18, 2025 at 8:22 PM
At the spring stage 🌱, the game should include all major features and go into content production. The good part here is that content produced every week is great for marketing on social media, with visuals and videos/gifs.
4/9
4/9
Right now I think of starting in autumn 🍂, going into the winter ❄️ strong with prototyping sprints, having a vertical slice ready in late january and presenting it to the public.
3/9
3/9
September 18, 2025 at 8:22 PM
Right now I think of starting in autumn 🍂, going into the winter ❄️ strong with prototyping sprints, having a vertical slice ready in late january and presenting it to the public.
3/9
3/9
I imagine going through the seasons with a creative project might be a very wholesome experience and finishing the game the same time a year after work began might feel literally like closing a loop.
2/9
2/9
September 18, 2025 at 8:22 PM
I imagine going through the seasons with a creative project might be a very wholesome experience and finishing the game the same time a year after work began might feel literally like closing a loop.
2/9
2/9