Tom Wor
@tomwor.com
Capitalisms sad panda. Captain of nuclear submarine KillerChestWorkout, living at the bottom of the Atlantic with his cook Ed and sea lion lady Dolores.
https://store.steampowered.com/app/1442050/Super_Space_Arcade/
https://store.steampowered.com/app/1442050/Super_Space_Arcade/
Pinned
Tom Wor
@tomwor.com
· Sep 2
After years of work, I'm very proud to release my debut game "Super Space Arcade" to the public today. It's a short loveletter to simpler times, as I remember them. I hope it brings you joy. #gamedev #indiegamedev #madewithunity
Reposted by Tom Wor
v0.8.49 "A penguin and an apple walk into a bar" adds #Linux 🐧 and #MacOS 🍏 support, so there are really no excuses anymore. Like, none. Buy it now on Steam or Itch ➡️ worgames.com/games/super...
October 27, 2025 at 10:37 AM
v0.8.49 "A penguin and an apple walk into a bar" adds #Linux 🐧 and #MacOS 🍏 support, so there are really no excuses anymore. Like, none. Buy it now on Steam or Itch ➡️ worgames.com/games/super...
I'll make a proper post on it on the official Worgames account tomorrow, but let it be said today: Super Space Arcade is available on Steam now for Mac and Linux too. May my quest to bring it to every platform continue next week. Good night.
October 24, 2025 at 10:02 PM
I'll make a proper post on it on the official Worgames account tomorrow, but let it be said today: Super Space Arcade is available on Steam now for Mac and Linux too. May my quest to bring it to every platform continue next week. Good night.
Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev
October 23, 2025 at 2:49 PM
Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev
Reposted by Tom Wor
BlockBench 5 beta is here. The free and open source easy to use 3D modelling application gets a major upgrade.
gamefromscratch.com/blockbench-5...
#gamedev #indiedev
gamefromscratch.com/blockbench-5...
#gamedev #indiedev
Blockbench 5 Beta – GameFromScratch.com
Blockbench is a powerful Free and Open Source 3D modelling application with the newest version Blockbench 5 currently available in beta
gamefromscratch.com
October 8, 2025 at 4:35 PM
BlockBench 5 beta is here. The free and open source easy to use 3D modelling application gets a major upgrade.
gamefromscratch.com/blockbench-5...
#gamedev #indiedev
gamefromscratch.com/blockbench-5...
#gamedev #indiedev
Think I got to integrate Blockbench 5 into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by gamefromscratch.bsky.social #gamedev #voxel #indiedev
www.youtube.com/watch?v=OyY...
www.youtube.com/watch?v=OyY...
BlockBench 5 -- A Massive Upgrade!
Blockbench is a popular free & open source 3D modelling tool for Windows, Mac, Linux and even the web. They recently launched BlockBench 5 in beta form and ...
www.youtube.com
October 9, 2025 at 10:34 AM
Think I got to integrate Blockbench 5 into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by gamefromscratch.bsky.social #gamedev #voxel #indiedev
www.youtube.com/watch?v=OyY...
www.youtube.com/watch?v=OyY...
v0.8.35 Unity Security Vulnerability Hotfix - This version fixes a security issue in the Unity Runtime. Details here: discussions.unity.com/t/unity-pla... #unity #bugfix
Unity Platform Protection: Take Immediate Action to Protect Your Games and Apps
An important message A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems. There is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers. We have proactively provided fixes that address the vulnerability, and they are already available to all developers. The vulnerability was responsibly reported by the security researcher R...
discussions.unity.com
October 4, 2025 at 9:26 AM
Yesterday I've played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev #indiedev
October 2, 2025 at 10:22 AM
Lesson learned (again): When getting a pooled object in Unity, set the position and rotation *before* setting it active. The lifecycle methods and the physics engine might otherwise interfere, even when it looks like you have a clear path in your code from A to B. #unity #gamdev
September 26, 2025 at 7:19 AM
After my debut game "Super Space Arcade" took way to long to release, I've been thinking to do what most gamedevs recommend, to make small games, and fast(-ish). I'm planning for a seasonal release cycle. #gamedev
1/9
1/9
September 18, 2025 at 8:22 PM
After my debut game "Super Space Arcade" took way to long to release, I've been thinking to do what most gamedevs recommend, to make small games, and fast(-ish). I'm planning for a seasonal release cycle. #gamedev
1/9
1/9
So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev
September 18, 2025 at 10:30 AM
So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev
Reposted by Tom Wor
v0.8.30 of Super Space Arcade is out with more Bugfixes and performance improvements regarding sound loading and streaming.
September 18, 2025 at 7:49 AM
v0.8.30 of Super Space Arcade is out with more Bugfixes and performance improvements regarding sound loading and streaming.
"How to get ahead of 83.5% of indie Steam devs in 2025" Totally not clickbait. #gamedev #indiedev
tomwor.com/how-to-get-...
tomwor.com/how-to-get-...
How to get ahead of 83.5% of indie Steam devs in 2025
Totally not clickbait.
tomwor.com
September 12, 2025 at 9:30 PM
"How to get ahead of 83.5% of indie Steam devs in 2025" Totally not clickbait. #gamedev #indiedev
tomwor.com/how-to-get-...
tomwor.com/how-to-get-...
Reposted by Tom Wor
v0.8.20 of Super Space Arcade is out, featuring several bug fixes and some housekeeping.
September 10, 2025 at 9:38 AM
v0.8.20 of Super Space Arcade is out, featuring several bug fixes and some housekeeping.
I've been using Handbrake to compress my videos for a while and always struggled to do 540p video for socials small enough. Now there seems to be a (new?) preset that compresses my video to about HALF the size it used to. Where have you been all my life?
September 3, 2025 at 10:49 AM
I've been using Handbrake to compress my videos for a while and always struggled to do 540p video for socials small enough. Now there seems to be a (new?) preset that compresses my video to about HALF the size it used to. Where have you been all my life?
Despite the Steam Deck unverified status, "Super Space Arcade" runs great on the #Steamdeck and has been thoroughly tested on it. The game was built with handheld gaming in mind.
September 3, 2025 at 9:49 AM
Despite the Steam Deck unverified status, "Super Space Arcade" runs great on the #Steamdeck and has been thoroughly tested on it. The game was built with handheld gaming in mind.
After years of work, I'm very proud to release my debut game "Super Space Arcade" to the public today. It's a short loveletter to simpler times, as I remember them. I hope it brings you joy. #gamedev #indiegamedev #madewithunity
September 2, 2025 at 5:05 PM
After years of work, I'm very proud to release my debut game "Super Space Arcade" to the public today. It's a short loveletter to simpler times, as I remember them. I hope it brings you joy. #gamedev #indiegamedev #madewithunity
I'm releasing "Super Space Arcade" tomorrow! I made everything myself, except the music. So if you want to hurt my feelings, just say you like the music best! 💔 🤜 😵
store.steampowered.com/app/1442050...
store.steampowered.com/app/1442050...
September 1, 2025 at 1:58 PM
I'm releasing "Super Space Arcade" tomorrow! I made everything myself, except the music. So if you want to hurt my feelings, just say you like the music best! 💔 🤜 😵
store.steampowered.com/app/1442050...
store.steampowered.com/app/1442050...
Bad wifi at the office. No problem, got an unlimited data 4G cellphone plan. Tether. Connect.
Cloudflare: "Sorry, you have been blocked" #ipblock
Cloudflare: "Sorry, you have been blocked" #ipblock
September 1, 2025 at 8:45 AM
Bad wifi at the office. No problem, got an unlimited data 4G cellphone plan. Tether. Connect.
Cloudflare: "Sorry, you have been blocked" #ipblock
Cloudflare: "Sorry, you have been blocked" #ipblock
Reposted by Tom Wor
Brush your teeth and shine your shoes you filthy animals. "Super Space Arcade" will be released on September 2nd. #gamedev #screenshotsaturday
August 30, 2025 at 1:45 PM
Brush your teeth and shine your shoes you filthy animals. "Super Space Arcade" will be released on September 2nd. #gamedev #screenshotsaturday
Releasing my indie game a day before #Silksong would be absolute madness - so I'm releasing mine two days before.
store.steampowered.com/app/1442050... #gamedev #indiedev
store.steampowered.com/app/1442050... #gamedev #indiedev
August 29, 2025 at 2:01 PM
Releasing my indie game a day before #Silksong would be absolute madness - so I'm releasing mine two days before.
store.steampowered.com/app/1442050... #gamedev #indiedev
store.steampowered.com/app/1442050... #gamedev #indiedev